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@mizchi/playwright-faults

v0.2.0

Published

Network / page-lifecycle / JS-runtime fault injection primitives for Playwright. Extracted from chaosbringer.

Readme

@mizchi/playwright-faults

Playwright fault-injection primitives at three layers, extracted from chaosbringer:

| Layer | API surface | Where | |---|---|---| | Network | FaultRule + faults.{status, abort, delay} builders | Playwright route() | | Page lifecycle | LifecycleFault + compileLifecycleFaults + PlaywrightLifecycleExecutor | Playwright Page / BrowserContext / CDP at named stages | | JS runtime | RuntimeFault + compileRuntimeFaults + buildRuntimeFaultsScript | Playwright addInitScript per page nav |

Install

pnpm add @mizchi/playwright-faults
pnpm add playwright   # peer

Requires Node 20+.

Network-level faults (FaultRule)

import { faults } from "@mizchi/playwright-faults";

const rules = [
  faults.status(500, { urlPattern: /\/api\// }),
  faults.abort({ urlPattern: /tracking/ }),
  faults.delay(2000, { urlPattern: /\/api\// }),
];

// Wire into Playwright's route() yourself, or pass to chaosbringer:
//   new ChaosCrawler({ baseUrl, faultInjection: rules })

Page-lifecycle faults

import {
  PlaywrightLifecycleExecutor,
  compileLifecycleFaults,
  executeLifecycleAction,
  lifecycleFaultsAtStage,
  shouldFireProbability,
} from "@mizchi/playwright-faults";

const compiled = compileLifecycleFaults([
  { when: "afterLoad", action: { kind: "clear-storage", scopes: ["localStorage"] } },
  { when: "betweenActions", action: { kind: "cpu-throttle", rate: 4 } },
]);

const executor = new PlaywrightLifecycleExecutor(page, browserContext);
for (const cf of lifecycleFaultsAtStage(compiled, "afterLoad", url)) {
  if (shouldFireProbability(cf.fault.probability, rng)) {
    await executeLifecycleAction(executor, cf.fault.action);
  }
}

JS-runtime faults (addInitScript)

import { buildRuntimeFaultsScript, compileRuntimeFaults, mergeRuntimeStats } from "@mizchi/playwright-faults";

const compiled = compileRuntimeFaults([
  { action: { kind: "flaky-fetch", rejectionMessage: "synthetic network error" }, probability: 0.1 },
  { action: { kind: "clock-skew", skewMs: 10 * 60 * 1000 } },
]);

await page.addInitScript(buildRuntimeFaultsScript(compiled, seed));

// After navigations: drain per-page stats and merge
const pageStats = await page.evaluate(() => globalThis.__chaosbringerRuntimeStats);
mergeRuntimeStats(compiled, pageStats);

RNG contract

Functions that need randomness (shouldFireProbability, etc.) accept any object with next(): number returning [0, 1). Bring your own — chaosbringer uses its seeded mulberry32; vitest tests can pass Math.random-flavor stubs.

License

MIT