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@mizuui/liquid-glass-core

v0.1.4

Published

Framework-agnostic liquid glass (real backdrop refraction, not frosted blur).

Readme

mizuui-liquid-glass-core

The rendering engine behind the liquid glass effect. No framework, no build step — plain ESM.

It generates a displacement map for a rounded rectangle and feeds it to an SVG feDisplacementMap that runs inside backdrop-filter, so the content behind the element is genuinely refracted through a bevel. There is no blur by default: this is glass, not frost.

npm install @mizuui/liquid-glass-core
import { createLiquidGlass } from "@mizuui/liquid-glass-core";

const glass = createLiquidGlass(document.querySelector("#panel"), {
  radius: 28,
  depth: 12,
  strength: 70,
});

glass.update({ strength: 100 });
glass.destroy();

Options

| Option | Default | Description | | --------------------- | ------- | ------------------------------------------------------- | | radius | 24 | Corner radius in px. | | depth | 10 | Thickness of the refracting bevel in px. | | strength | 60 | Maximum backdrop displacement in px. | | falloff | 2 | Bevel curve. Higher pushes the bend towards the edge. | | chromaticAberration | 3 | Per-channel offset in px. | | blur | 0 | Backdrop blur. Anything above 0 starts looking frosted. | | saturation | 1.6 | Backdrop saturation multiplier. | | brightness | 1.04 | Backdrop brightness multiplier. | | specular | 1 | Specular rim intensity, 0 disables it. | | resolution | 512 | Max pixel size of the generated displacement map. | | fallbackBlur | 8 | Blur used where SVG backdrop filters are unsupported. |

The instance resizes itself via ResizeObserver; call refresh() if you move it in a way that observer cannot see.

Browser support

backdrop-filter: url(#filter) currently works in Chromium. Safari and Firefox fall back to fallbackBlur plus the specular rim.

Related packages

Development

This package is part of the Liquid Glass monorepo. See BUILDING.md for how to build from source and PUBLISHING.md for the release process.

License

MIT © MizuUI