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@mlegls/maku

v0.2.0

Published

Browser bindings for the Maku danmaku pattern engine.

Readme

@mlegls/maku

Versioned browser bindings for the Maku danmaku pattern engine.

bun add @mlegls/maku
import initMaku, {
  createMaku,
  releaseIdentity,
  EXPECTED_FRAME_ABI_VERSION,
} from "@mlegls/maku";

await initMaku(); // rejects a mixed package/wasm version or frame ABI
console.log(releaseIdentity(), EXPECTED_FRAME_ABI_VERSION);

const maku = createMaku();
maku.add_file("cards/example.maku", source);
maku.boot("cards/example.maku");
maku.input_vec2("player", 0, -3);
maku.step(1);
maku.build_render_frame();

// Consume or upload all required views before another frame build or a wasm
// call that can grow memory.
const commands = maku.draw_commands();

The package ships wasm-pack output under wasm/, a typed wrapper under dist/, and wasm/release.json. The wasm binary, bindgen glue/declarations, wrapper, and release manifest are one artifact; never update only the wasm file. releaseIdentity() reports engine version, frame ABI, and source revision. assertRuntimeIdentity() can validate an externally supplied manifest before renderer initialization.

The wrapper exposes the complete semantic render-pack frame rather than legacy dots()/beams() arrays. Geometry getters are zero-copy views into wasm linear memory and are invalidated by frame reuse/reallocation or memory growth.

See the repository's crates/web/README.md for the wasm host lifecycle and docs/renderer-api.md for packed layouts, material/resource resolution, Canvas2D, and WebGPU mapping.