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@mocanvas/sync

v4.11.2

Published

Multiplayer for a mocanvas store: record diffs over a transport, plus presence and cursors.

Readme

@mocanvas/sync

Multiplayer for a mocanvas store: document changes travel as record diffs, cursors and selections travel as presence records. Conflicting edits are merged field by field by a small CRDT (src/crdt.ts), so two people editing different properties of one shape both keep their work and every replica converges.

Part of mocanvas; the canvas itself is @mocanvas/mocanvas.

Install

npm install @mocanvas/sync react

react (>= 18) is a peer dependency, used by useSync and <CollaboratorCursors />.

Quick start

import { createSyncClient, createBroadcastChannelTransport } from "@mocanvas/sync"

const client = createSyncClient({
  store: editor.store,
  roomId: "my-doc",
  transport: createBroadcastChannelTransport("my-doc"),
  presence: { editor },
})
client.connect()

getStatus() returns a signal holding "offline" | "connecting" | "online", so it can be read from a reactor or with useValue. dispose() disconnects and closes the transport.

Integration

Three lines in an app that already renders <Mocanvas>:

const { status } = useSync(editor, { roomId, transport: () => createBroadcastChannelTransport(roomId) })
// ...inside <Mocanvas onMount={setEditor}>:
{editor ? <CollaboratorCursors editor={editor} /> : null}

CollaboratorCursors draws every other person's pointer, name chip and selection outlines in screen space. It positions itself absolutely, so it goes anywhere inside the canvas container.

That is the whole integration: nothing above pins a page, and nothing names a person. Two things make it work, and both are worth knowing because both used to have to be worked around by hand.

The page both replicas start on

A blank document's first page has a fixed idDEFAULT_PAGE_ID, i.e. page:page — so two <Mocanvas />s that each built their own store start on the same page. Shapes drawn in one tab land on the page the other is looking at, and getCollaboratorsOnCurrentPage() has something to return. (Creating the same record id on two peers is a field-by-field merge, and the two bodies are identical, so there is nothing to settle.) Pages created after that get random ids, so two people genuinely on different pages of one document stay independent.

When a replica does end up alone on its page — someone moved to another page, or two apps built their documents separately — the client says so once, in development:

mocanvas/sync: this replica is on page page:…, and none of the 1 peer(s) in room "…" is — they are on page:…. Their cursors and their shapes will not be visible here.

Everything is still online in that state, every message still arrives, and nothing is drawn. It is the failure with the least evidence, which is why it gets a sentence instead of silence.

A tab is not a person

Presence is per editor instance, not per user. editor.user.getId() is per browser — the same in every tab, and the same on a phone and a laptop signed in as one person — so a person with three tabs open would otherwise discard their own other tabs as themselves. The identity that decides is editor.getInstancePresenceId(): every editor mints one, this package publishes the tab's presence record under it, and editor.getCollaborators() drops that one record and no other.

So two tabs of one browser are two collaborators — which is the entire point of createBroadcastChannelTransport — and an app does not have to invent a fake per-tab identity to make its own demo work.

Protocol

Every message is one JSON object on the wire.

| message | fields | meaning | | ---------- | ---------------------------- | ---------------------------------------------------- | | hello | clientId, version | I joined. Established peers answer with a snapshot. | | snapshot | records, state | Every document record, plus the sender's CRDT stamps. | | diff | clientId, seq, diff | One squashed store diff, stamped field by field. | | presence | clientId, record | The sender's instance_presence record. | | bye | clientId | I am leaving; drop my presence. |

encodeMessage stamps version: PROTOCOL_VERSION (currently 3) onto every message. decodeMessage returns null for anything malformed and a synthetic { type: "unsupported", version } for a message from another protocol version, so a peer on a different build is reported through onError rather than half-parsed. Nothing on the wire can crash this client.

  • Outgoing diffs come from store.listen(cb, { source: "user", scope: "document" }), so nothing applied from a peer is ever echoed back and nothing in session or presence scope is persisted into the document stream. Each one is stamped by the CRDT before it goes out, whether or not the transport is up.
  • Incoming messages are merged field by field and only the fields that won are applied, inside store.mergeRemoteChanges(() => store.applyDiff(winning)), which marks them source: "remote": they do not enter the local undo stack and do not re-broadcast.
  • A replica with no stamps at all — a tab that has just loaded and has not been edited — takes the first snapshot it is offered whole, records and stamps together, and sends nothing before that. One stamp is enough to make it merge instead: a replica with work of its own never has that work replaced by a peer's body.
  • Local changes are stamped by the store listener, which is wired up when the client is built and stays wired until dispose(). An edit made before connect(), or after disconnect(), is therefore stamped when it happens and goes out on the next connection. It is not silently unstamped work that would lose to every stamped write in the room.
  • On a reconnect the client re-sends hello and its own snapshot, so work done while the transport was down flows both ways.
  • If the store rewrites a merged record — a validator clamping a value, a side effect touching another record — that rewrite is stamped as a local write and broadcast. Otherwise it would exist on one replica only, since changes made inside mergeRemoteChanges are reported as remote and never leave.
  • Presence records are derived from the editor's camera, inputs.currentPagePoint and selection, throttled to at most 30 Hz, and re-sent on a heartbeat. A collaborator is dropped on bye or after 10s of silence. The record is keyed on the sending editor's instance id (see "A tab is not a person" above), so one person's tabs do not overwrite each other's presence.
  • A hello makes every established peer re-announce its presence, even when its own record has not changed — what changed is who is listening. A peer that has been sitting still since before you joined is therefore visible immediately rather than at its next heartbeat.

Conflict policy: a CRDT over the record fields

Every leaf field of every record is its own last-writer-wins register. A local change carries one Lamport stamp — { lamport, client } — and a field is overwritten only when the incoming stamp is greater than the one already held for that exact path. Equal lamport values are broken by comparing the client ids, so the comparison is a total order and both sides of a race reach the same answer from the same pair. Paths are dotted: x, props.w, meta.notes.title.

A stamp covers a subtree, not just a leaf. Writing meta — setting it, or deleting the key — dominates meta.a: a claim loses to any stamp at or above its own path, and a write that drops a subtree keeps the descendants stamped later than itself. Comparing meta and meta.a as unrelated registers is how "delete the key" racing "edit the key's child" ends up different on each side.

The result is that merging is idempotent — the same message twice changes nothing the second time — and commutative: two messages in either order reach the same state, because the outcome per path is the maximum stamp and a maximum does not care about arrival order. Replicas converge no matter how the transport reorders or duplicates messages. src/fuzz.test.ts is the evidence: a seeded generator builds random schedules of creates, nested edits, deletes, re-creates, reordered, duplicated and dropped messages, disconnects, reconnects and snapshot joins over an in-memory network, then quiesces and demands that every replica's document be byte-identical under a key-sorted serialisation.

What that means in practice:

  • Two people dragging different shapes: fine, as before.
  • Two people editing different fields of the same shape — one moves it while the other recolours it — now keep both edits. This is the case the old per-record policy lost.
  • Two people editing the same field pick the same winner on every replica. The loser's value is gone; there is no merging inside a single value.
  • Creating the same record id on two peers merges field by field, exactly like an edit.
  • Deleting leaves a stamped tombstone rather than a hole, so an older edit arriving late cannot resurrect the record. A delete beats a concurrent edit only when its stamp is the greater one; an edit with a greater stamp keeps the record alive.
  • A record kept alive by an edit that outranks a delete comes back whole. The tombstone takes the provenance of every field it outranks, so the fields written before the delete have nothing left to settle them and each replica would otherwise keep whatever leftover it happened to hold. The replica that keeps the record re-claims its whole body under a fresh stamp and sends it, and that body — not a leftover — is what every replica ends up with.
  • Peers that were offline while others edited keep their work: on reconnect the two sides exchange state and merge both ways. That holds for a client that was disconnect()ed as much as for one whose socket dropped.

What is one register, and what that costs

  • Arrays are opaque. props.points, selectedShapeIds and every other array is one register holding the whole array, not one register per element. Two concurrent edits to one array pick a winner instead of merging. Splitting an array into per-element registers needs element identity, which the record data does not carry, and would produce interleaved nonsense — a half-merged draw stroke is worse than one of the two strokes.
  • The fractional index is one register too. A concurrent reorder of the same shape therefore lands on one of the two orders deterministically rather than merging them. Two people reordering different shapes is fine: those are different records.
  • An object is recursed into, so meta.a and meta.b are separate registers, but an empty object is itself a leaf. Two replicas that each add a different key to one object agree on the keys and their values; the order the keys sit in the JSON may differ, and object key order is not part of the value. Tests compare documents key-sorted for that reason, and only for that reason.
  • A record body is one register of its own. A put carries base: the stamp its whole record was the sender's current view as of. A receiver that has no stamp at all for some path — because it never saw the record created, only an edit to one of its fields — takes that path from the body carrying the greatest base, so two such receivers cannot settle on different bodies.

Tombstones are bounded

A tombstone for a record that is gone is kept for one hour, and at most 5000 of them are kept at once (tombstoneMaxAgeMs, tombstoneLimit on createSyncClient); the oldest go first. Once a tombstone has been collected, an edit older than it has nothing left to lose against and resurrects the record. The bound is therefore a statement about how long a peer may be partitioned: within it, deletes are safe against arbitrarily late messages; past it, a straggler's edit can bring a deleted record back. Live records keep their field stamps for as long as the document holds them.

What it is not, and what it does not promise

There is still no operational transform, no server-authoritative log, and no character-level text merge: concurrent edits to one text field pick a winner rather than interleaving. The store remains the source of truth — the CRDT owns stamps, never values — so nothing here needs Yjs or Automerge, and adding one would mean replacing the store rather than sitting under it.

Four limits are real, and none of them is a bug to be fixed later:

  • Two writes to one field cannot both survive. The register holds one value and the greater stamp takes it. Same for the interior of an array or a string: there is no identity inside a value to merge along.
  • A message that is never delivered is not merged. A put carries stamps for the paths it claims, not for the whole record, so a replica that missed a record's creation and then sees an edit to one field adopts the rest of that body without provenance. It is repaired by the next snapshot exchange, which every hello, connect and reconnect triggers, from any peer that does hold those stamps. Between the loss and that exchange, it can be stale.
  • A replica that has never connected starts its clock at zero. Its offline edits are stamped when they happen, so they are real writes and its own new records always survive; but an edit to a field the room has already written several times can sort below what is there. A replica that has been in the room and comes back has observed the room's clock and does not have this problem, which is the case the offline requirement is about.
  • A side effect that is not a function of its inputs cannot converge. Store rewrites are stamped and broadcast (see the protocol notes above), so one that rewrites the same way everywhere settles in a single round: peers apply a value they already hold and produce nothing further. One that rewrites differently on each replica has no fixed point, here or in any other design.

Transports

createBroadcastChannelTransport(roomId)              // tabs of one browser, no server
createWebSocketTransport(url, { reconnect: true })   // a relay; exponential backoff with jitter
createMemoryTransportPair()                          // two peers in one process (tests)
createMemoryHub()                                    // n peers in one process (tests)

A Transport is { send, onMessage, onOpen?, onClose?, close } and owns its own serialization and reconnection. Anything implementing that interface works — a WebRTC data channel, a shared worker, a mock.

Running the relay

The relay forwards messages between the sockets in a room and keeps no state, so restarting it is harmless: peers re-share the document with hello/snapshot. The room is the URL path.

pnpm --filter @mocanvas/sync relay        # ws://localhost:5858/<room>
PORT=9000 pnpm --filter @mocanvas/sync relay
createWebSocketTransport(`ws://localhost:5858/${roomId}`, { reconnect: true })

The relay script ships in the package but ws does not — it is a devDependency here, because the relay is a development tool and not part of the client. Install ws yourself to run it outside this repository.

Tests

pnpm --filter @mocanvas/sync test

License

Source-available, not open source. Free to use for:

  • personal, non-commercial projects;
  • non-profit organisations;
  • development, evaluation, testing and staging — including inside a for-profit company, so you can try it and build against it before committing;
  • teaching and academic research.

Shipping it in a commercial product, service or website needs a written agreement with us. That includes anything sold, anything that earns revenue directly or through advertising, and internal tools running a for-profit business.

To arrange one, or if you are unsure which side of the line you are on, write to [email protected] — we would rather answer the question than have you guess.

The full terms are in LICENSE, shipped in this package.