@modelcontextprotocol/server-threejs
v1.0.1
Published
Three.js 3D visualization MCP App Server
Keywords
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Example: Three.js App

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
MCP Client Configuration
Add to your MCP client configuration (stdio transport):
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"--silent",
"--registry=https://registry.npmjs.org/",
"@modelcontextprotocol/server-threejs",
"--stdio"
]
}
}
}Local Development
To test local modifications, use this configuration (replace ~/code/ext-apps with your clone path):
{
"mcpServers": {
"threejs": {
"command": "bash",
"args": [
"-c",
"cd ~/code/ext-apps/examples/threejs-server && npm run build >&2 && node dist/index.js --stdio"
]
}
}
}Features
- Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
- Streaming Preview: See the scene build in real-time as code is being written
- Built-in Helpers: Pre-configured
OrbitControls, post-processing effects (bloom), and render passes - Documentation Tool:
learn_threejsprovides API docs and code examples on demand
Running
Install dependencies:
npm installBuild and start the server:
npm run start:http # for Streamable HTTP transport # OR npm run start:stdio # for stdio transportView using the
basic-hostexample or another MCP Apps-compatible host.
Tool Input
To test the example, copy the contents of test-input.json into the tool input field in basic-host.
The test input creates a simple scene with a rotating cube:
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();Available Three.js Globals
When writing custom code, these globals are available:
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effectArchitecture
Server (server.ts)
Exposes two tools:
show_threejs_scene- Renders a 3D scene from JavaScript codelearn_threejs- Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
App (src/threejs-app.tsx)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from
toolInputsPartial.codeas code arrives - Executes final code from
toolInputs.codewhen complete - Renders to a pre-created canvas with configurable height
Performance
Visibility-Based Pause
Animation automatically pauses when the view scrolls out of view:
- Uses
IntersectionObserverto track visibility (browser-native, no polling) - Wraps
requestAnimationFrameto skip frames when not visible - Animation loop stops completely → zero CPU usage while hidden
- Queued callbacks resume instantly when scrolled back into view
This is transparent to user code - just use requestAnimationFrame normally.
Transparent Background
Supports alpha transparency for seamless host UI integration:
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: true,
});
renderer.setClearColor(0x000000, 0); // Fully transparentThis is the default - 3D objects composite directly over the host background.
