npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@moeru/three-mmd

v0.2.0-beta.2

Published

Use MMD on Three.js

Readme

@moeru/three-mmd

MMD loading, animation, materials, and runtime lifecycle for Three.js.

Install

pnpm add three @moeru/three-mmd
pnpm add -D @types/three

Load a model and play a VMD animation

import { buildAnimation, MMDLoader, VMDLoader } from '@moeru/three-mmd'
import { AnimationMixer, Timer } from 'three'

const mmd = await new MMDLoader().loadAsync('/models/miku_v2.pmd')
const vmd = await new VMDLoader().loadAsync('/motions/wavefile_v2.vmd')
const mixer = new AnimationMixer(mmd.mesh)
const timer = new Timer()

mixer.clipAction(buildAnimation(vmd, mmd.mesh)).play()

// Call this once per render frame.
const update = () =>
  mmd.updateWithMixer(timer.getDelta(), mixer)

updateWithMixer() restores the previous animation pose, advances the mixer, then applies MMD IK, grants, and the optional physics service. Use update() directly when the mixer is managed elsewhere; do not call both methods for the same frame.

For a static VPD pose, load it with VPDLoader and apply it with applyVPD:

import { applyVPD, VPDLoader } from '@moeru/three-mmd'

const vpd = await new VPDLoader().loadAsync('/poses/pose.vpd')
applyVPD(mmd, vpd)

Coordinate multiple MMD assets

MMDAnimationManager owns one standard Three.js mixer per MMD model and can also coordinate one camera animation and one audio source:

import { MMDAnimationManager } from '@moeru/three-mmd'

const manager = new MMDAnimationManager()
manager.add(firstMMD, { animation: firstAnimation })
manager.add(secondMMD, { animation: secondAnimation })
manager.add(camera, { animation: cameraAnimation })
manager.add(audio, { delayTime: 160 / 30 })

// Keep this as the only update call for the registered assets.
const update = () => manager.update(timer.getDelta())

Animations passed to add are created and played by the manager. The mixer and actions remain internal, so callers only need to register objects and call update().

Physics plugins

Physics is provided by separate packages. Register one plugin before loading the model:

import { MMDLoader } from '@moeru/three-mmd'
import { MMDAmmoPlugin } from '@moeru/three-mmd-physics-ammo'

const mmd = await new MMDLoader()
  .register(MMDAmmoPlugin)
  .loadAsync('/models/miku_v2.pmd')

The default material backend is the WebGL MMDToonMaterial.

Opt-in Physical material

MMDPhysicalMaterial keeps Three's native physical lights and environment lighting. Register it before loading a model and provide a PMREM-backed scene.environment for stable image-based lighting:

import { MMDLoader, MMDMaterialPlugin } from '@moeru/three-mmd'
import { MMDPhysicalMaterial } from '@moeru/three-mmd/materials/physical'

const loader = new MMDLoader()
loader.register(parser => new MMDMaterialPlugin(parser, {
  materialType: MMDPhysicalMaterial,
}))

const mmd = await loader.loadAsync('/models/miku.pmx')

The baseline maps diffuse color/map and double-sided rendering directly, keeps metalness at 0, and approximates PMX shininess as GGX roughness. PMX ambient, toon, sphere, outline, and texture-morph colors remain explicitly unsupported by this pure Physical backend. PMX specular color is opt-in through constructor options; when selecting options through the loader, provide a small subclass:

import type { MMDMaterialDescriptor } from '@moeru/three-mmd/materials'

import { MMDPhysicalMaterial } from '@moeru/three-mmd/materials/physical'

class ProjectPhysicalMaterial extends MMDPhysicalMaterial {
  constructor(descriptor: MMDMaterialDescriptor) {
    super(descriptor, {
      alphaMode: 'evaluate',
      specularMode: 'physical-color',
    })
  }
}

License

MIT