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@mofli/grove

v0.2.0

Published

Mofli rigs, skins and accessories for interactive SVG pets

Readme

@mofli/grove

GitHub · Issues

A little grove of Mofli companions: two rigs, six skins, and twenty data-driven accessories, built on @mofli/core.

Use the collection

Install in your own application or resource project:

npm install @mofli/core @mofli/grove

Import grovePack (also the default export) to register the entire collection. Use rigs/bloub, rigs/mew, skins/mofli-dough or the accessories entry to build on individual resources. All resource labels and descriptions are in English.

Mallow, Pip and Pebble use IDs mofli-dough, mofli-bean and mofli-stone.

Grove depends only on core. Developers can extend its rigs and skin factories, or use core alone to author an independent resource pack.

Bloub-derived code retains its MIT attribution. See THIRD_PARTY_NOTICES.md.

Optional 3D pet

@mofli/grove/rigs/spatial exports spatialRig, spatialSkin, defineSpatialSkin and createSpatialPetScene. 3D definitions use WebGL exclusively. Studio includes Spatial as an optional template. The existing grovePack and its 2D resources are unchanged.

Contribute to Grove

To change the built-in collection itself, clone Mofli and follow the source development guide. Its implementation lives in packages/grove/src; accessory definitions are JSON under accessories.

From the Grove source directory, run:

npm run dev

Studio reads mofli.project.ts in this directory and loads src/index.ts directly. Edit the rigs, skins or accessory JSON under src/ to preview changes. Save the composition to this project, then run npm run check and npm run export:pet.

Studio is a development dependency only. The published resource package contains its runtime exports; it does not require the project configuration to be consumed.

License

Mofli v0.1 is a prototype. Mofli code is licensed under MIT. Third-party code retains its original attribution; see THIRD_PARTY_NOTICES.md.

3D 模板 spatialSkins 包含 Mallow、Pip、Pebble 的果冻版本,复用原版轮廓与表情数据,提供 19 个表情、60 个动作、6 个基础形状。默认采用透亮浅色;原版 2D 资源及其配色不变。3D 固定使用 WebGL,详见 3D 文档。