npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@moonbase-machines/apple2e

v0.14.0

Published

An Apple IIe with 128K as far as the games use it: double hi-res, the Disk II, ProDOS, and Moonbase's own ROM routines in place of Apple's.

Readme

@moonbase-machines/apple2e

An Apple IIe with 128K as far as the games use it: the 6502 (@moonbase-machines/mos6502), double hi-res and its sixteen colours, the Disk II and a block card for 3.5" disks, ProDOS's calls answered from a game's files, and Moonbase's own ROM routines in place of Apple's, so that nothing of Apple's is needed to run.

A title's saved games kept on the player's own disk (saves.js), on either way of running it: on Moonbase's ROM, from the files the game's calls make; on Apple's, written onto the disk in the drive before it boots and read off it as the title's own DOS writes it.

And the tools that take an Apple title's disks apart, and put a file on one: a DOS 3.3 disk read and written (dos33-disk.js, a binary file saved or deleted as BSAVE and DELETE leave the disk) and a ProDOS one (prodos-disk.js, a 140K .dsk, a .po or a .2mg read; a file saved on a volume or destroyed), a hi-res or double hi-res screen as a picture (hires-picture.js, drawn as the machine draws it, in Node), an Applesoft program listed (applesoft-list.js), and a shape table's shapes walked as DRAW walks them (shapes.js, which the ROM's DRAW plots through).

Part of Moonbase (moonbase.au): Mark Wharton's titles of 1985 to 1995, running again in the browser on these machines. MIT; see LICENSE. Each file opens with what it is and what it covers.