@mori2003/jsimgui
v0.14.0
Published
JavaScript bindings for Dear ImGui.
Readme
jsimgui: JavaScript bindings for Dear ImGui

JavaScript/TypeScript bindings for the Dear ImGui library.
Features
- WebGL, WebGL2 and WebGPU supported
- Using docking branch of Dear ImGui
- Simple API which tries to feel familiar to the original
- Original comments preserved from Dear ImGui
- Good IDE support thanks to TypeScript
[!NOTE] The bindings are not 100% complete; some functionality is not supported due to differences between C++ and JavaScript, and internal Dear ImGui features (
imgui_internal.h) are not exposed. However, it should cover most use cases so far. Please open an issue if you find something.
Examples
- WebGL/WebGL2 - View Example
- WebGPU - View Example
- Three.js - View Example
- PixiJS - View Example
- Babylon.js - View Example
- PlayCanvas - View Example
Quick Start
Dear ImGui will be rendered to a <canvas> element. Here is a short single-file example. For more information, read below.
<!DOCTYPE html>
<html>
<head>
<style>
body {
margin: 0;
}
canvas {
display: block;
width: 100vw;
height: 100vh;
}
</style>
<script type="module">
import { ImGui, ImGuiImplWeb } from "https://esm.sh/@mori2003/jsimgui";
const canvas = document.querySelector("#render-canvas");
await ImGuiImplWeb.Init({ canvas: canvas });
function render() {
canvas.width = canvas.clientWidth * window.devicePixelRatio;
canvas.height = canvas.clientHeight * window.devicePixelRatio;
ImGuiImplWeb.BeginRender();
ImGui.Begin("New Window");
ImGui.Text("Hello, World!");
ImGui.End();
ImGui.ShowDemoWindow();
ImGuiImplWeb.EndRender();
requestAnimationFrame(render);
}
requestAnimationFrame(render);
</script>
</head>
<body>
<canvas id="render-canvas"></canvas>
</body>
</html>Documentation
Getting started
Installation
Package Manager
To add the library to your project using your favorite package manager:
npm add @mori2003/jsimguibun add @mori2003/jsimguideno add npm:@mori2003/jsimguiPackages are available on npm, JSR and GitHub Packages
CDN
Alternatively, you can import it directly from a CDN like esm.sh or esm.run:
import { ImGui, ImGuiImplWeb } from "https://esm.sh/@mori2003/jsimgui";import { ImGui, ImGuiImplWeb } from "https://esm.run/@mori2003/jsimgui";Import Alias
[!TIP] You can also use import aliases and maps.
In your
package.json, add the alias to yourdependenciesand resync the packages:"dependencies": { "imgui": "npm:@mori2003/jsimgui" }Or, if you are using a CDN, you can add an
importmapto your HTML:<script type="importmap"> { "imports": { "imgui": "https://esm.sh/@mori2003/jsimgui" } } </script>Then you can import it as:
import { ImGui, ImGuiImplWeb } from "imgui";
Setup
HTML
Dear ImGui renders to a <canvas> element.
<!DOCTYPE html>
<html>
<head>
<style>
body {
margin: 0;
}
canvas {
display: block;
width: 100vw;
height: 100vh;
}
</style>
<script type="module" src="main.js"></script>
</head>
<body>
<canvas id="imgui"></canvas>
</body>
</html>JavaScript
In your JavaScript, initialize the library and start the render loop.
// main.js
import { ImGui, ImGuiImplWeb } from "@mori2003/jsimgui";
const canvas = document.querySelector("#imgui");
await ImGuiImplWeb.Init({ canvas });
function frame() {
// Resize canvas to fit window
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
ImGuiImplWeb.BeginRender();
ImGui.Begin("My Window");
ImGui.Text("Hello World!");
ImGui.End();
ImGui.ShowDemoWindow();
// Draw your scene...
ImGuiImplWeb.EndRender();
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);[!NOTE]
ImGuiImplWeb.Initsupports additional options:await ImGuiImplWeb.Init({ canvas: myCanvas, device: myGpuDevice, // Required for WebGPU backend: "webgl2", // "webgl", "webgl2", or "webgpu" fontLoader: "truetype", // "truetype" or "freetype" extensions: true, // Enable Dear ImGui extensions (imnodes, implot, ...) });
[!TIP] The examples use
ImGuiImplWebhelpers (BeginRender/EndRender). For more control, you can use the backend functions directly:function frame() { ImGuiImplOpenGL3.NewFrame(); ImGui.NewFrame(); // ... ImGui.Render(); ImGuiImplOpenGL3.RenderDrawData(ImGui.GetDrawData()); }
Usage
API Notes
Arrays are modified in-place when passed as arguments. Single-sized arrays are also used for references:
const color = [0.2, 0.8, 0.5];
ImGui.ColorEdit3("BackgroundColor", color); // Modifies the color array.
const isVisible = [true];
ImGui.Checkbox("Show Window", isVisible); // Modifies isVisible[0].Images
Images are loaded using the ImGuiImplWeb.RegisterTexture function. You pass in a WebGLTexture or GPUTexture and it returns an ImTextureRef that you can the use for Image functions like ImGui.Image.
const imgRef = ImGuiImplWeb.RegisterTexture(texture);ImGui.Image(imgRef, new ImVec2(100, 100));Fonts
To use the new default "ProggyForever" font (since Dear ImGui v1.92.6):
const io = ImGui.GetIO();
io.Fonts.AddFontDefaultVector();To load a font from a file (.ttf or .otf):
const fontBuf = await (await fetch("./NotoSansCJKjp-Medium.otf")).arrayBuffer();
ImGuiImplWeb.LoadFont("NotoSansCJKjp-Medium.otf", new Uint8Array(fontBuf));
const io = ImGui.GetIO();
io.Fonts.AddFontFromFileTTF("NotoSansCJKjp-Medium.otf");INI Settings
You can set callbacks for saving and loading the Dear ImGui INI settings via ImGuiImplWeb.SetSaveIniSettingsFn and ImGuiImplWeb.SetLoadIniSettingsFn. The save function will be called automatically whenever Dear ImGui wants to save changes (window resizing, closing, etc.). The load function will be called by ImGuiImplWeb.Init, so it should be set before that. Alternatively you can use the normal ImGui.SaveIniSettingsToMemory and ImGui.LoadIniSettingsFromMemory functions at any time.
A short example saving to browsers localStorage:
ImGuiImplWeb.SetSaveIniSettingsFn((iniData) => {
localStorage.setItem("imgui-ini", iniData);
});
ImGuiImplWeb.SetLoadIniSettingsFn(() => {
return localStorage.getItem("imgui-ini");
});
await ImGuiImplWeb.Init(...);Building
1. Clone the repository with submodules
git clone https://github.com/mori2003/jsimgui.git --recurse-submodules
cd jsimgui2. Build
Using Docker Image
docker build -t jsimgui -f .github/Dockerfile .
docker run -v "$PWD:/workspace" jsimgui bash -c "npm install && node build.ts"Manually
Prerequisites
- A Node.js compatible runtime (Node.js >= v22.18.0, Deno, Bun)
- Emscripten >= v4.0.18
npm installnode build.tsTo build with extensions or freetype font loader:
node build.ts --extensions
node build.ts --freetype
node build.ts --extensions --freetype
node build.ts --help # To see all optionsProject Structure
docs/ # Usage examples
src/ # Bindings generator source code
third_party/ # Dependencies (imgui, dear_bindings)