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@motioneffector/dialogue

v1.0.1

Published

Branching dialogue and interaction tree runner

Readme

@motioneffector/dialogue

A lightweight, type-safe branching dialogue system for games and interactive fiction.

npm version license TypeScript

Features

  • Branching Dialogue Trees - Complex conversation flows with multiple paths
  • Conditional Logic - Show or hide choices based on flags
  • Flag System - Game-wide and conversation-specific state tracking
  • Action System - Execute callbacks and modify flags on events
  • Text Interpolation - Dynamic text replacement from flags or functions
  • State Management - History tracking, undo, save and restore
  • Event Hooks - React to node transitions and choice selection
  • I18n Support - Built-in internationalization adapter interface
  • Validation - Comprehensive dialogue structure checking

Read the full manual →

Quick Start

import { createDialogueRunner } from '@motioneffector/dialogue'

const dialogue = {
  id: 'greeting',
  startNode: 'start',
  nodes: {
    start: {
      text: 'Hello! How can I help you?',
      choices: [
        { text: 'Tell me more', next: 'about' },
        { text: 'Goodbye', next: 'end' }
      ]
    },
    about: { text: 'I am a dialogue system.', next: 'start' },
    end: { text: 'Farewell!', isEnd: true }
  }
}

const runner = createDialogueRunner()
runner.start(dialogue)
runner.choose(0) // Select first choice

Testing & Validation

  • Comprehensive test suite - 255 unit tests covering core functionality
  • Fuzz tested - Randomized input testing to catch edge cases
  • Strict TypeScript - Full type coverage with no any types
  • Zero dependencies - No supply chain risk

License

MIT © motioneffector