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@motioneffector/inventory

v1.0.1

Published

Flexible inventory system supporting multiple storage paradigms

Readme

@motioneffector/inventory

A flexible, type-safe inventory system supporting multiple storage paradigms for games and interactive applications.

npm version license TypeScript

Features

  • Multiple Storage Modes - Unlimited, count-based, weight-based, grid-based, and slot-based inventories
  • Grid Placement - Tetris-style item placement with rotation support
  • Smart Stacking - Configurable stack limits per item type
  • Equipment Slots - Named slots with custom filter functions
  • Nested Containers - Items can be containers themselves
  • Transaction Support - Atomic operations with automatic rollback
  • Event System - React to inventory changes in real-time
  • Deep Queries - Search across nested container hierarchies
  • Item Locking - Prevent removal of quest or equipped items
  • Serialization - Full save/load support for persistence

Read the full manual →

Quick Start

import { createInventoryManager } from '@motioneffector/inventory'

// Create manager with item metadata
const inventory = createInventoryManager({
  getItemWeight: (id) => ({ sword: 5, potion: 1 }[id] ?? 1),
  getItemSize: (id) => ({ sword: { width: 1, height: 3 } }[id] ?? { width: 1, height: 1 }),
  defaultStackSize: 99
})

// Create a grid-based backpack (4x4 Tetris-style)
inventory.createContainer('backpack', {
  mode: 'grid',
  width: 4,
  height: 4,
  allowRotation: true
})

// Add items
inventory.addItem('backpack', 'sword', 1)
inventory.addItem('backpack', 'potion', 5)

// Query inventory
const contents = inventory.getContents('backpack')
const canFit = inventory.canAdd('backpack', 'shield', 1)

Testing & Validation

  • Comprehensive test suite - 375 unit tests covering core functionality
  • Fuzz tested - Randomized input testing to catch edge cases
  • Strict TypeScript - Full type coverage with no any types
  • Zero dependencies - No supply chain risk

License

MIT © motioneffector