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@msurguy/squircle-path-kit

v1.0.0

Published

Figma-exact SVG squircle paths — corner rounding + corner smoothing for rectangles and arbitrary polygons, verified against Figma's own output within 0.01px.

Readme

squircle-path-kit

Figma-exact SVG squircle paths — corner rounding and corner smoothing for rectangles and arbitrary polygons.

Interactive examples and code snippets: https://msurguy.github.io/squircle-path-kit/

The construction was reverse-engineered from ground-truth SVG exports produced by Figma itself and is verified in the test suite to match Figma's output within 0.01px across 60°, 90°, and 120° corners, per-corner radii, and budget-clamped cases.

Unlike rectangle-only libraries, this one handles any closed polygon — triangles, hexagons, stars, arrows, custom shapes — with a different radius and smoothing value per corner if you want.

Install

npm install @msurguy/squircle-path-kit

Usage

Rectangles (mirrors Figma's rectangle properties)

import { getSquircleRectPath } from "@msurguy/squircle-path-kit";

const d = getSquircleRectPath({
  width: 200,
  height: 200,
  cornerRadius: 40,
  cornerSmoothing: 0.6, // Figma's ξ — 0.6 ≈ the iOS app-icon shape
});

// <path d={d} fill="tomato" />

Per-corner radii, offsets, and precision are supported:

getSquircleRectPath({
  x: 10, y: 10,
  width: 240, height: 240,
  topLeftRadius: 10,
  topRightRadius: 40,
  bottomRightRadius: 80,
  bottomLeftRadius: 0,
  cornerSmoothing: 0.6,
  precision: 3,
});

Arbitrary polygons

import { getSquirclePath } from "@msurguy/squircle-path-kit";

// A hexagon with smooth corners
const pts = Array.from({ length: 6 }, (_, k) => {
  const th = ((-90 + k * 60) * Math.PI) / 180;
  return { x: 120 + 120 * Math.cos(th), y: 120 + 120 * Math.sin(th) };
});

const d = getSquirclePath(pts, { defaultRadius: 40, defaultSmoothness: 0.6 });

Each point can override radius and smoothing:

getSquirclePath([
  { x: 0,   y: 0,   radius: 10, smoothness: 1.0 },
  { x: 240, y: 0,   radius: 40 },                  // uses defaults below
  { x: 240, y: 240, radius: 80, smoothness: 0.3 },
  { x: 0,   y: 240 },                              // radius 0 -> sharp corner
], { defaultRadius: 20, defaultSmoothness: 0.6 });

React example

function Squircle({ size = 200, radius = 40, smoothing = 0.6 }) {
  const d = getSquircleRectPath({
    width: size, height: size,
    cornerRadius: radius, cornerSmoothing: smoothing,
  });
  return (
    <svg width={size} height={size} viewBox={`0 0 ${size} ${size}`}>
      <path d={d} fill="currentColor" />
    </svg>
  );
}

React Native example

The runtime is pure JavaScript and the package exposes a react-native entry point that uses the same ESM build. Pair it with react-native-svg:

import Svg, { Defs, ClipPath, Image, Path } from "react-native-svg";
import { getSquircleRectPath } from "@msurguy/squircle-path-kit";

const d = getSquircleRectPath({
  width: 300,
  height: 180,
  cornerRadius: 32,
  cornerSmoothing: 0.7,
});

export function SquircleImage({ href }: { href: string }) {
  return (
    <Svg width={300} height={180} viewBox="0 0 300 180">
      <Defs>
        <ClipPath id="clip">
          <Path d={d} />
        </ClipPath>
      </Defs>
      <Image
        href={href}
        width={300}
        height={180}
        preserveAspectRatio="xMidYMid slice"
        clipPath="url(#clip)"
      />
    </Svg>
  );
}

CSS clip-path

element.style.clipPath = `path('${getSquircleRectPath({ width, height, cornerRadius: 24, cornerSmoothing: 0.8 })}')`;

API

getSquirclePath(points, options?)

| Param | Type | Description | |---|---|---| | points | SquirclePoint[] | ≥3 vertices of a closed polygon (Z is appended). Each: { x, y, radius?, smoothness? } | | options.defaultRadius | number | Radius for points without their own. Default 0. | | options.defaultSmoothness | number | Smoothing ξ ∈ [0,1] for points without their own. Default 0. | | options.precision | number | Output decimal places. Default 2. |

Returns the SVG path d string.

getSquircleRectPath(options)

{ width, height, x?, y?, cornerRadius?, topLeftRadius?, topRightRadius?, bottomRightRadius?, bottomLeftRadius?, cornerSmoothing?, precision? }

Individual corner radii override cornerRadius. Radii clamp to half the short side, exactly like Figma.

How it matches Figma

Per corner with opening angle φ (turn = π − φ), radius R, smoothing ξ:

q = R / tan(φ/2)            tangent length of plain rounding
p = (1 + ξ) · q             total edge length consumed
β = (turn / 2) · ξ          heading change per smoothing ramp
t = R · tan(β/2)            tangent length at the ramp/arc junction
arc sweep = turn · (1 − ξ)  the circular arc shrinks as ξ grows

Each corner is drawn as: smoothing cubic → circular arc (as cubics) → smoothing cubic. The smoothing cubic's control points sit at distances p, p − a, and q − t from the vertex along the edge line (a = 2b, a + b = p − q + t), which yields zero curvature where the corner meets the straight edge — the squircle's signature property.

When rounding + smoothing don't fit an edge, the budget is clamped the way Figma does it: radius first, then effective smoothing (ξ_eff = p/q − 1). Competing corners on a short edge split it proportionally to their demand, order-independently, so symmetric shapes stay symmetric.

Development

npm install
npm run dev        # local example site
npm test           # builds library + runs tests
npm run build      # builds library + GitHub Pages site
npm run pack:check # verify npm package contents

The npm package is intentionally small: published files are limited to dist, README.md, and LICENSE. The Vite/React example site is development tooling only and is not part of the package tarball.

License

MIT