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@multi-game-engines/ui-react

v0.1.1

Published

React components for multi-game engines (Hub Package)

Downloads

192

Readme

@multi-game-engines/ui-react

React components and hooks for building advanced game engine analysis interfaces.

Features

  • High Performance: Throttled updates synchronized with requestAnimationFrame via ui-core.
  • Persistent Search Log: Keep track of engine's thinking process with smart aggregation.
  • Smart Auto-Scroll: Intelligent scroll behavior that respects user interaction.
  • Framework Agnostic Core: Business logic is separated from view, ensuring long-term maintainability.
  • Accessible by Default: Built with Radix UI primitives and ARIA best practices.
  • Customizable: Styled with Tailwind CSS, easy to theme with CSS variables.

Installation

pnpm add @multi-game-engines/core @multi-game-engines/ui-core @multi-game-engines/ui-react

Basic Usage

Using the Integrated Panel

The EngineMonitorPanel is a ready-to-use component that provides a full analysis dashboard.

import { EngineMonitorPanel } from "@multi-game-engines/ui-react";
import { useEngine } from "./my-engine-hook";

function AnalysisView() {
  const engine = useEngine("stockfish");

  return (
    <div className="h-[600px] w-[400px]">
      <EngineMonitorPanel
        engine={engine}
        searchOptions={{ depth: 20 }}
        title="Stockfish 16.1"
        onMoveClick={(move) => console.log("User clicked move:", move)}
      />
    </div>
  );
}

Using Custom Hooks

For full control over the UI, use the useEngineMonitor hook.

import { useEngineMonitor } from "@multi-game-engines/ui-react";

function CustomMonitor({ engine }) {
  const { state, status, search, stop } = useEngineMonitor(engine);

  return (
    <div>
      <div>Status: {status}</div>
      <div>Depth: {state.stats.depth}</div>
      <button onClick={() => search({ movetime: 5000 })}>Analyze</button>
    </div>
  );
}

Architecture

This package follows a Headless UI pattern where the state management and data normalization are handled by @multi-game-engines/ui-core. This ensures that:

  1. Re-rendering is minimized even with high-frequency engine output.
  2. The logic can be shared with other frameworks (Vue, Svelte, etc.) in the future.

License

MIT