npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@multisetai/vps

v2.2.1

Published

Multiset VPS WebXR SDK - Core client and WebXR controller.

Readme

MultiSet VPS WebXR

TypeScript SDK for integrating MultiSet's Visual Positioning System (VPS) into WebXR applications. Provides 6-DOF localization by matching camera frames against cloud-hosted maps, and object tracking by matching camera frames against registered 3D objects.

Contents


Architecture

The SDK is split into two independent entry points:

| Entry point | Contents | Three.js required | |---|---|---| | @multisetai/vps/core | MultisetClient + XRSessionManager | No | | @multisetai/vps/three | ThreeAdapter | Yes (peer dep) |

XRSessionManager owns the full vanilla WebXR session lifecycle — frame loop, camera capture, localization, tracking-loss recovery — with zero Three.js dependency. ThreeAdapter wires it to a Three.js renderer and scene.

Installation

# Core only (no Three.js)
npm install @multisetai/vps

# With Three.js adapter
npm install @multisetai/vps three

Requirements

  • HTTPS — WebXR requires a secure context (https:// or http://localhost).
  • Android + ARCore — Chrome or Edge on an ARCore-capable Android device.
  • Three.js ≥ 0.176.0 — only required when using @multisetai/vps/three.

iOS is not supported. This SDK requires the camera-access WebXR feature. Safari on iOS does not implement it.

CORS Configuration

The SDK makes direct browser-to-API requests, so your domain must be whitelisted in the MultiSet dashboard.

  1. Open the MultiSet Dashboard
  2. Go to Credentials → Settings → Domains
  3. Click Add + and enter your origin (e.g. https://localhost:5173 for dev, https://your-app.com for prod)

Without this, the browser will block every API request with a CORS error.


Quick Start

VPS Localization — Three.js

import * as THREE from 'three';
import { MultisetClient, XRSessionManager } from '@multisetai/vps/core';
import { ThreeAdapter } from '@multisetai/vps/three';

// Check support before showing any AR UI
const supported = await ThreeAdapter.isSupported();
if (!supported) {
  console.warn('WebXR immersive-ar is not supported on this device.');
}

const client = new MultisetClient({
  clientId: 'CLIENT_ID',
  clientSecret: 'CLIENT_SECRET',
  code: 'MAP_OR_MAPSET_CODE',
  mapType: 'map',
});

await client.authorize();

const renderer = new THREE.WebGLRenderer({ antialias: true });
document.body.appendChild(renderer.domElement);

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 1000);

const session = new XRSessionManager(renderer.getContext() as WebGL2RenderingContext, {
  client,
  overlayRoot: document.body,
  autoLocalize: true,
  confidenceCheck: true,
  confidenceThreshold: 0.5,
  onSessionStart: () => {
    // Hide the canvas during AR — the XR compositor owns the display.
    renderer.domElement.style.display = 'none';
  },
  onSessionEnd: () => {
    renderer.domElement.style.display = 'block';
  },
  onLocalizationResult: (result) => console.log('Localized:', result.localizeData.position),
  onLocalizationFailure: (reason) => console.warn('Failed:', reason),
  onError: (err) => console.error(err),
});

const adapter = new ThreeAdapter({ session, renderer, scene, camera, showMesh: true });
adapter.initialize(); // mounts the built-in START AR / STOP AR button

// Add your 3D content
scene.add(new THREE.Mesh(
  new THREE.BoxGeometry(0.1, 0.1, 0.1),
  new THREE.MeshBasicMaterial({ color: 0xff0077 })
));

VPS Localization — Without Three.js (WebGL2 / Vanilla)

In this mode the SDK manages the session lifecycle, camera capture, and localization. You are responsible for all rendering: each XR frame, draw your scene into event.baseLayer.framebuffer using the provided gl context. This approach works with any WebGL2-based renderer — Babylon.js, raw WebGL, or your own engine.

import { MultisetClient, XRSessionManager } from '@multisetai/vps/core';

const supported = await XRSessionManager.isSupported();
if (!supported) {
  console.warn('WebXR immersive-ar is not supported on this device.');
}

const client = new MultisetClient({ clientId: '...', clientSecret: '...', code: '...', mapType: 'map' });
await client.authorize();

// A WebGL2 context is required — WebXR renders into a GL framebuffer, not a 2D canvas.
const gl = document.querySelector('canvas')!.getContext('webgl2')!;

const session = new XRSessionManager(gl, {
  client,
  overlayRoot: document.body,
  autoLocalize: true,
  onLocalizationResult: (result) => console.log('Localized:', result.localizeData.position),
  onError: (err) => console.error(err),
});

// Wire your render loop — called every XR frame with the current pose and framebuffer.
session.setXRFrameHandler((event) => {
  // Bind event.baseLayer.framebuffer and render your scene using event.view for camera matrices.
});

document.body.appendChild(session.createButton());

Object Tracking — Three.js

Object tracking detects and poses registered 3D objects by matching a captured camera frame against the MultiSet cloud.

import * as THREE from 'three';
import { MultisetClient, XRSessionManager } from '@multisetai/vps/core';
import { ThreeAdapter } from '@multisetai/vps/three';

const client = new MultisetClient({
  clientId: 'CLIENT_ID',
  clientSecret: 'CLIENT_SECRET',
  mapType: 'object-tracking',
  code: ['YOUR_OBJECT_CODE'],
});

await client.authorize();

const renderer = new THREE.WebGLRenderer({ antialias: true });
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 1000);

const session = new XRSessionManager(renderer.getContext() as WebGL2RenderingContext, {
  client,
  overlayRoot: document.body,
  autoTracking: true,          // detect once on session start
  confidenceCheck: true,
  confidenceThreshold: 0.5,
  onSessionStart: () => { renderer.domElement.style.display = 'none'; },
  onSessionEnd:   () => { renderer.domElement.style.display = 'block'; },
  onObjectTrackingSuccess: (result) => {
    console.log('Detected', result.objectCodes, 'at', result.position);
  },
  onObjectTrackingFailure: (reason) => console.warn('Tracking failed:', reason),
  onError: (err) => console.error(err),
});

const adapter = new ThreeAdapter({
  session,
  renderer,
  scene,
  camera,
  showObjectMeshes: true,       // load and display the 3D outline mesh
  onObjectMeshLoaded: (code) => console.log('Mesh loaded for', code),
});
adapter.initialize();

// Trigger tracking manually from a button
trackButton.addEventListener('click', () => {
  void adapter.trackObjects();
});

Canvas Visibility During AR

Important — the SDK renders the Three.js scene into the XR framebuffer, not the canvas element. During an active AR session the canvas element is not updated; it retains whatever was last drawn by the preview loop. If the canvas is visible during AR (e.g. as part of the WebXR DOM overlay) it will appear as a frozen image on top of the AR scene.

Always hide the canvas when the session starts and restore it when it ends:

onSessionStart: () => { renderer.domElement.style.display = 'none'; },
onSessionEnd:   () => { renderer.domElement.style.display = 'block'; },

API Reference

MultisetClient

Pure HTTP client for auth, localization, and object tracking. No WebXR or rendering concerns.

new MultisetClient(config: IMultisetClientConfig)

IMultisetClientConfig

VPS mode (mapType: 'map' or mapType: 'map-set')

| Parameter | Type | Description | |---|---|---| | clientId | string | Your MultiSet client ID | | clientSecret | string | Your MultiSet client secret | | mapType | 'map' \| 'map-set' | Whether code is a single map or a map set | | code | string | Map or map-set code | | endpoints? | Partial<IMultisetSdkEndpoints> | Override default API endpoints | | isRightHanded? | boolean | Handedness sent to the API. Default true | | convertToGeoCoordinates? | boolean | Request geographic coordinates in the response | | hintPosition? | string | Local-space position hint "x,y,z" | | hintRadius? | number \| string | Search radius in metres (1–100). Requires hintPosition or passGeoPose | | hintMapCodes? | string[] | Narrow candidates by map code. Only valid when mapType: 'map-set' | | passGeoPose? | boolean | Send a geoHint from the Geolocation API with each request | | use2DFiltering? | boolean | Skip altitude in geo filtering. Only valid when passGeoPose: true |

Object tracking mode (mapType: 'object-tracking')

| Parameter | Type | Description | |---|---|---| | clientId | string | Your MultiSet client ID | | clientSecret | string | Your MultiSet client secret | | mapType | 'object-tracking' | Enables object tracking mode. No map code required. | | code | string[] | Object codes to detect and track | | isRightHanded? | boolean | Handedness sent to the API. Default true | | endpoints? | Partial<IMultisetSdkEndpoints> | Override default API endpoints |

Methods

| Method | Returns | Description | |---|---|---| | authorize() | Promise<string> | Authenticate and cache an access token. Call before any other method. | | localizeWithFrame(frame, intrinsics) | Promise<ILocalizeAndMapDetails \| null> | Submit a captured frame for VPS localization. | | trackObject(frame, intrinsics) | Promise<IObjectTrackingResponse \| null> | Submit a captured frame for object detection. Uses code from the client config. Returns null when no object is detected. | | downloadObjectMesh(objectCode) | Promise<string \| null> | Fetch a signed download URL for the 3D mesh of an object. | | fetchMapDetails(mapCode) | Promise<IGetMapsDetailsResponse \| null> | Fetch map metadata by code (result is cached). |


XRSessionManager

Owns the WebXR session lifecycle — frame loop, camera capture, localization, object tracking, and tracking-loss recovery. Zero Three.js dependency.

import { XRSessionManager } from '@multisetai/vps/core';

new XRSessionManager(gl: WebGL2RenderingContext, options: IXRSessionOptions)

IXRSessionOptions

| Parameter | Type | Description | |---|---|---| | client | MultisetClient | Required. | | overlayRoot? | HTMLElement | Root element for the WebXR DOM overlay. | | autoLocalize? | boolean | Run one localization automatically when the session starts. | | relocalization? | boolean | Re-localize whenever tracking is lost and then recovered. | | confidenceCheck? | boolean | Only accept results with confidence >= confidenceThreshold. Applies to both VPS and object tracking. | | confidenceThreshold? | number | Minimum confidence (0.2–0.8). Default 0.5. | | poseTimeoutMs? | number | Max ms to wait for a valid viewer pose before failing. Default 10000. | | localizationTrackingTimeoutMs? | number | Deprecated — use poseTimeoutMs. Will be removed in v3. | | backgroundLocalization? | boolean | Periodically send localization/tracking requests in the background while the session is active. | | bgLocalizationInterval? | number | Interval in seconds between background attempts. Clamped to 10–180 s. Default 30 for VPS modes, 10 for object tracking. | | autoTracking? | boolean | Call trackObjects() once automatically when the session starts. Requires mapType: 'object-tracking' on the client. | | restartTracking? | boolean | Re-attempt tracking whenever XR tracking is lost and then recovered. | | trackingCaptureDelayMs? | number | Milliseconds to wait before capturing a frame when trackObjects() is called. Useful for camera stabilisation. Default 0. | | referenceSpaceType? | XRReferenceSpaceType | XR reference space type. Default 'local'. Use 'local-floor' for floor-relative tracking if the device supports it. | | framebufferScaleFactor? | number | XR framebuffer scale relative to native resolution. Values < 1 reduce GPU load; values > 1 supersample. | | onSessionStart? | () => void | Called when the AR session starts. | | onSessionEnd? | () => void | Called when the AR session ends. | | onLocalizationInit? | () => void | Called at the start of a VPS localization run. | | onLocalizationResult? | (result: ILocalizeAndMapDetails) => void | Called when VPS localization succeeds (and passes the confidence check, if enabled). | | onLocalizationSuccess? | (result: ILocalizeAndMapDetails) => void | Deprecated — use onLocalizationResult. If using ThreeAdapter, use its onLocalizationSuccess which also provides worldFromMap. Will be removed in v3. | | onLocalizationFailure? | (reason?: string) => void | Called when VPS localization fails or falls below the confidence threshold. | | onFrameCaptured? | (frame: IFrameCaptureEvent) => void | Called when a camera frame is captured for localization. | | onCameraIntrinsics? | (intrinsics: ICameraIntrinsicsEvent) => void | Called with camera intrinsic parameters for the captured frame. | | onPoseResult? | (pose: IPoseResultEvent) => void | Called with the raw pose result from the VPS backend. | | onObjectTrackingInit? | () => void | Called at the start of an object tracking run. | | onObjectTrackingRequested? | (frame: IFrameCaptureEvent, intrinsics: ICameraIntrinsicsEvent) => void | Called just before the tracking request is sent, with the captured frame and intrinsics. | | onObjectTrackingSuccess? | (result: IObjectTrackingResponse) => void | Called when object tracking succeeds and passes the confidence check (if enabled). | | onObjectTrackingFailure? | (reason?: string) => void | Called when object tracking fails or falls below the confidence threshold. | | onError? | (error: unknown) => void | Called when any error occurs. | | onContextLost? | () => void | Called when the WebGL context is lost. The active session is ended automatically. | | onContextRestored? | () => void | Called when the WebGL context is restored. The user may restart the session. |

Static methods

| Method | Returns | Description | |---|---|---| | XRSessionManager.isSupported() | Promise<boolean> | Returns true if the browser supports immersive-ar WebXR sessions. Use this to conditionally show AR UI before creating any objects. |

Methods

| Method | Returns | Description | |---|---|---| | createButton() | HTMLButtonElement | Create the built-in styled AR button. Shows START AR / STOP AR and toggles the session on click. | | startSession() | Promise<void> | Start an AR session programmatically. Must be called from within a user gesture handler (click/tap). | | stopSession() | void | Stop the active AR session. No-op if no session is running. | | localizeFrame() | Promise<ILocalizeAndMapDetails \| null> | Capture and localize one frame against the configured map. Requires an active session. | | trackObjects() | Promise<IObjectTrackingResponse \| null> | Capture one frame and run object detection. Requires an active session and mapType: 'object-tracking' on the client. | | isActive() | boolean | Whether an XR session is currently running. | | isLocalizing | boolean | Whether a localization or tracking run is currently in progress. | | getClient() | MultisetClient | Access the underlying MultisetClient. | | dispose() | void | End the session, clear background timers, remove context loss listeners, and release all resources. |

Adapter hooks

Used internally by ThreeAdapter. Only call these when building a custom renderer adapter.

| Method | Description | |---|---| | setXRFrameHandler(fn) | Called every XR frame with pose, view, viewport, and framebuffer info. | | setAdapterResultHandler(fn) | Called after a successful VPS localization with the result and tracker-space matrix. | | setAdapterObjectTrackingHandler(fn) | Called after a successful object tracking result with the result and tracker-space matrix. | | setAdapterSessionHandlers(onStart, onEnd) | Called on session start/end, before user callbacks. |


ThreeAdapter

Wires XRSessionManager to a Three.js renderer. Handles XR framebuffer binding, camera matrix sync, preview loop, resize, and optional map mesh / gizmo / object mesh display.

import { ThreeAdapter } from '@multisetai/vps/three';

new ThreeAdapter(options: IThreeAdapterOptions)

IThreeAdapterOptions

| Parameter | Type | Description | |---|---|---| | session | XRSessionManager | Required. | | renderer | THREE.WebGLRenderer | Required. | | scene | THREE.Scene | Required. | | camera | THREE.PerspectiveCamera | Required. | | showMesh? | boolean | Show the VPS map mesh after localization. Default false. | | showGizmo? | boolean | Show a transform gizmo after localization. Default true. | | showObjectMeshes? | boolean | Load and display a 3D outline mesh for each detected object. Default false. | | useDefaultButton? | boolean | Mount the built-in START AR / STOP AR button. Default true. Set to false to drive the session via startSession() / stopSession(). | | buttonContainer? | HTMLElement | Where to append the built-in button. Defaults to overlayRoot or document.body. | | onButtonCreated? | (button: HTMLButtonElement) => void | Called after the built-in button is created. | | onXRFrame? | (event: IXRFrameEvent) => void | Called every XR frame after camera matrices are synced, before the scene is rendered. Use this to update scene objects each frame. | | onLocalizationSuccess? | (result: ILocalizeAndMapDetails, worldFromMap: THREE.Matrix4) => void | Called immediately after a successful VPS localization. worldFromMap transforms map-space coordinates to Three.js world space — use it to place content at known map coordinates. | | onObjectMeshLoaded? | (objectCode: string) => void | Called when a detected object's 3D mesh has been loaded and placed in the scene. Only fires when showObjectMeshes: true. |

Static methods

| Method | Returns | Description | |---|---|---| | ThreeAdapter.isSupported() | Promise<boolean> | Returns true if the browser supports immersive-ar WebXR sessions. |

Methods

| Method | Returns | Description | |---|---|---| | initialize(buttonContainer?) | HTMLButtonElement \| null | Start the preview render loop, attach resize handler, and mount the built-in button. Returns null when useDefaultButton: false. | | isActive() | boolean | Whether an XR session is currently running. | | isLocalizing | boolean | Whether a localization or tracking run is currently in progress. | | startSession() | Promise<void> | Start an AR session. Must be called from within a user gesture handler. | | stopSession() | void | Stop the active AR session. No-op if no session is running. | | localizeFrame() | Promise<ILocalizeAndMapDetails \| null> | Capture and localize one frame. | | trackObjects() | Promise<IObjectTrackingResponse \| null> | Capture one frame and run object detection. Requires mapType: 'object-tracking' on the client. | | clearObjectMeshes() | void | Remove all object meshes from the scene that were placed by showObjectMeshes. | | dispose() | void | Stop loops, remove listeners, dispose Three.js resources, and end the session. |


Placing Content at Map Coordinates

After localization, the onLocalizationSuccess callback on ThreeAdapter provides a worldFromMap matrix that converts any point from VPS map space into Three.js world space. Use this to anchor scene objects to specific physical locations in the scanned map — independently of where the user started the AR session.

const adapter = new ThreeAdapter({
  session,
  renderer, scene, camera,
  onLocalizationSuccess: (result, worldFromMap) => {
    // mapPoint is a position you measured from the scanned map (in metres)
    const mapPoint = new THREE.Vector3(1.5, 0, -2.0);

    const marker = new THREE.Mesh(
      new THREE.SphereGeometry(0.05),
      new THREE.MeshBasicMaterial({ color: 0x00ff88 })
    );
    marker.position.copy(mapPoint.applyMatrix4(worldFromMap));
    scene.add(marker);
  },
});

NoteworldFromMap is recomputed on every successful localization. If you re-localize, update or re-add your objects so they stay in sync with the latest result.


Styling the AR Button

The built-in button ships with minimal inline styles. Use these CSS classes to override appearance from your own stylesheet:

| Class | When present | |---|---| | .multiset-ar-button | Always — use for base styles | | .multiset-ar-inactive | No active session (START AR state) | | .multiset-ar-active | During an active AR session (STOP AR state) |

.multiset-ar-button {
  font-family: 'Your Font', sans-serif;
  border-radius: 8px;
}

.multiset-ar-inactive {
  background: rgba(0, 0, 0, 0.5);
}

.multiset-ar-active {
  background: rgba(200, 0, 0, 0.6);
  border-color: #ff4444;
}

Custom Start / Stop Button

Set useDefaultButton: false to manage the session yourself:

const adapter = new ThreeAdapter({
  session,
  renderer, scene, camera,
  useDefaultButton: false,
});

adapter.initialize();

myButton.addEventListener('click', () => {
  if (adapter.isActive()) {
    adapter.stopSession();
  } else {
    // startSession() must be the first call inside the gesture handler —
    // any await before it consumes the browser's user activation token.
    void adapter.startSession();
  }
});

Type Definitions

import type {
  IMultisetClientConfig,
  IMultisetSdkEndpoints,
  IXRSessionOptions,
  IXRFrameEvent,
  IFrameCaptureEvent,
  ICameraIntrinsicsEvent,
  IPoseResultEvent,
  ILocalizeAndMapDetails,
  IObjectTrackingResponse,
  IGetMapsDetailsResponse,
  MapType,
} from '@multisetai/vps/core';

import type { IThreeAdapterOptions } from '@multisetai/vps/three';

IObjectTrackingResponse

Returned by trackObjects() and MultisetClient.trackObject() when an object is detected.

| Field | Type | Description | |---|---|---| | poseFound | boolean | Whether the API found a valid pose for the object. | | position | IPosition | Position of the detected object in tracker space { x, y, z }. | | rotation | IRotation | Orientation of the detected object as a quaternion { x, y, z, w }. | | confidence | number | Detection confidence score (0–1). | | objectCodes | string[] | The object code(s) that were matched. |

License

License: MIT