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@n24q02m/better-godot-mcp

v1.2.1

Published

Enhanced MCP server for Godot Engine with composite mega-tools and comprehensive game development tooling.

Readme

Better Godot MCP

Composite MCP Server for Godot Engine - Optimized for AI Agents

CI Codecov npm Docker License: MIT

TypeScript Node.js Godot Engine semantic-release Renovate

Why "Better"?

18 composite tools that consolidate Godot Engine operations into action-based mega-tools optimized for AI agents.

Key Features

| Feature | Description | |---------|-------------| | Composite Actions | 1 tool call instead of multiple steps | | Full Scene Control | Create, parse, modify .tscn files directly | | GDScript CRUD | Create, read, write, attach scripts | | Shader Support | Create, edit shaders with Godot 4 syntax | | Input Mapping | Manage input actions and events | | Physics/Audio/Nav | Configure collision layers, audio buses, navigation | | Token Efficient | Tiered descriptions with on-demand help tool |


Quick Start

Option 1: Package Manager (Recommended)

{
  "mcpServers": {
    "better-godot": {
      "command": "bun",
      "args": ["x", "@n24q02m/better-godot-mcp@latest"]
    }
  }
}

Alternatively, you can use npx, pnpm dlx, or yarn dlx:

| Runner | command | args | |--------|-----------|--------| | npx | npx | ["-y", "@n24q02m/better-godot-mcp@latest"] | | pnpm | pnpm | ["dlx", "@n24q02m/better-godot-mcp@latest"] | | yarn | yarn | ["dlx", "@n24q02m/better-godot-mcp@latest"] |

Option 2: Docker

{
  "mcpServers": {
    "better-godot": {
      "command": "docker",
      "args": [
        "run", "-i", "--rm",
        "--name", "mcp-godot",
        "n24q02m/better-godot-mcp:latest"
      ]
    }
  }
}

Note: Project path is passed via tool parameters (project_path), not environment variables.


Tools

| Tool | Actions | |------|---------| | project | info, version, run, stop, settings_get, settings_set, export | | scenes | create, list, info, delete, duplicate, set_main | | nodes | add, remove, rename, list, set_property, get_property | | scripts | create, read, write, attach, list, delete | | editor | launch, status | | setup | detect_godot, check | | config | status, set | | help | Get full documentation for any tool | | resources | list, info, delete, import_config | | input_map | list, add_action, remove_action, add_event | | signals | list, connect, disconnect | | animation | create_player, add_animation, add_track, add_keyframe, list | | tilemap | create_tileset, add_source, set_tile, paint, list | | shader | create, read, write, get_params, list | | physics | layers, collision_setup, body_config, set_layer_name | | audio | list_buses, add_bus, add_effect, create_stream | | navigation | create_region, add_agent, add_obstacle | | ui | create_control, set_theme, layout, list_controls |


Token Optimization

Tiered descriptions for efficient token usage:

| Tier | Purpose | When | |------|---------|------| | Tier 1 | Compressed descriptions | Always loaded | | Tier 2 | Full docs via help tool | On-demand |

{"name": "help", "tool_name": "scenes"}

Environment Variables

| Variable | Required | Description | |----------|----------|-------------| | GODOT_PROJECT_PATH | No | Default project path (most tools accept project_path param) | | GODOT_PATH | No | Path to Godot binary (auto-detected if not set) |


Limitations

  • Requires Godot 4.x project structure
  • Scene files (.tscn) are parsed/modified via text manipulation, not Godot's internal API
  • run/stop/export actions require Godot binary to be installed
  • Docker mode has limited filesystem access (mount your project directory)

Build from Source

git clone https://github.com/n24q02m/better-godot-mcp
cd better-godot-mcp
mise run setup
bun run build

Requirements: Node.js 24+, bun latest

Contributing

See CONTRIBUTING.md

License

MIT - See LICENSE