npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@nachi-vfx/trails

v0.2.3

Published

GPU ribbon and trail renderer integration for nachi

Readme

@nachi-vfx/trails

GPU ribbon/trail authoring and Three.js integration for nachi. Register the package's compiler extensions with core, then use ribbon() and ribbonId() in an emitter. Birth-order storage keeps strip ordering independent from alive compaction.

Three.js is an exact [email protected] peer for the @nachi-vfx/trails/three materializer.

The renderer requires WebGPU storage buffers and indirect draw; WebGL2 reports NACHI_RIBBON_WEBGL2_UNSUPPORTED instead of silently selecting a different trail algorithm.

ribbonId() accepts a non-negative u32 integer or { mode: 'alternating', count, offset? }. Count is a positive u32 value, offset is non-negative, and offset + count - 1 must remain within u32; count 2^32 is rejected before it can wrap to zero in the shader. ribbon() accepts only stretched or tiled UV mode. Compilation requires every statically authored ID to be lower than maxRibbons; NACHI_RIBBON_ID_OUT_OF_RANGE prevents silent strand loss. Factory and registered compiler paths share the package-owned validators.

materializeThreeRibbonDraw() returns a draw with dispose(renderer?). Reuse that mesh while its emitter is alive, or call dispose() before replacing it. Ribbon draws participate in the official Three runtime's visibility, render-order, profiling, pooling, and kernel-release lifecycle; a draw must not be rendered after its effect instance is released.

Use draw.setUserVisible(false) to hide a ribbon independently of runtime culling and draw.setUserVisible(true) to return to runtime visibility. The final rule is runtimeVisible && userVisible, with userVisible defaulting to true. Assigning draw.mesh.visible directly is not persistent because the Three runtime owns that field.