npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@nachi-vfx/tsl-kit

v0.2.3

Published

Standalone TSL shader building blocks for Three.js NodeMaterial

Readme

@nachi-vfx/tsl-kit

Standalone Three.js TSL shader building blocks. This package does not depend on @nachi-vfx/core or the nachi runtime; it works directly with ordinary Three.js NodeMaterial classes.

pnpm add @nachi-vfx/tsl-kit [email protected]
# TypeScript projects also need Three's separately published declarations:
pnpm add -D @types/[email protected]

The supported peer is exactly [email protected]. TSL is not yet a stable cross-release API, so upgrade three and @nachi-vfx/tsl-kit together. The emitted declarations refer to three node types; @types/three is therefore an optional peer for JavaScript consumers but a required development dependency for TypeScript consumers.

Plain Three.js example

import * as THREE from 'three/webgpu';
import { texture, uniform, uv } from 'three/tsl';
import { dissolve, polarUV, uvFlow } from '@nachi-vfx/tsl-kit';

const threshold = uniform(0.35);
const localTime = uniform(0);
const flowed = uvFlow({
  uv: polarUV({ uv: uv(), rotation: 0.2 }),
  speed: [0.15, 0],
  time: localTime,
});
const cut = dissolve({
  noiseTexture,
  uv: flowed,
  threshold,
  edgeWidth: 0.08,
  edgeColor: '#66ddff',
});

const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = texture(albedoTexture, flowed).rgb;
material.emissiveNode = cut.rgb;
material.opacityNode = cut.a;
material.alphaTest = 0.5; // cut.a is binary; this performs the actual fragment cutout

const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), material);
scene.add(mesh);

// Drive caller-owned time. The kit never reads wall-clock time implicitly.
localTime.value = elapsedSeconds;
threshold.value = normalizedLife;

All helpers accept a declarative configuration object and return a TSL node:

  • dissolve() returns vec4(edgeEmission, coverage). The threshold accepts a number or node.
  • uvFlow() returns unwrapped scrolling UVs so the texture's wrapping mode remains authoritative.
  • polarUV() returns (normalizedAngle, radius) with a configurable center and CCW rotation.
  • fresnel() returns only the colored view-angle mask.
  • rimLight() is the compositing preset: baseColor + lightColor * intensity * fresnelFactor.
  • distortionUV() returns UVs displaced by a time-scrolled RG noise texture.
  • flowMap() samples the supplied base map in two half-cycle-offset phases and returns blended RGBA.

time is always an explicit number or TSL node. Use a caller-owned uniform() when effect-local time, pausing, or time scaling matters. Constant validation failures throw TslKitDiagnosticError with a stable diagnostic code and parameter path.

CPU mirrors for coordinate conventions and tests are exported from @nachi-vfx/tsl-kit/math.