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@namche/metaball-react

v0.2.0

Published

Embeddable React and Three.js renderer for NAMCHE metaball marks

Downloads

79

Readme

@namche/metaball-react

Embeddable React/Three.js renderer for NAMCHE metaball marks. It defaults to the current Namche Loop, has no editor state or stylesheet dependency, and supports multiple independent instances on one page.

React / Vite

import { Metaball3D } from '@namche/metaball-react';

export function BrandMark() {
  return (
    <Metaball3D
      preset="loop"
      material="wax"
      interactive
      autoRotate
      style={{ width: 'min(70vw, 720px)' }}
    />
  );
}

The component supplies a square aspect ratio by default. Pass width, height or aspectRatio through style to fit the host layout.

Static scenes render only when their state changes. Set autoRotate for the built-in camera rotation, or renderContinuously when the host animates the shape itself and needs a frame for every update.

Next.js

Three.js needs a browser canvas, so load the component as a client-only chunk:

'use client';

import dynamic from 'next/dynamic';

const Metaball3D = dynamic(
  () => import('@namche/metaball-react').then((module) => module.Metaball3D),
  { ssr: false },
);

export function BrandMark() {
  return <Metaball3D preset="loop" material="wax" interactive={false} autoRotate />;
}

Lazy loading is recommended on any site because Three.js is intentionally not part of the initial 2D/page bundle.

Custom shape

<Metaball3D
  shape={{
    nodes: [
      { r: 1, c: 1, size: 'L' },
      { r: 3, c: 3, size: 'XL' },
    ],
    edges: [['1-1', '3-3']],
    neck: 0.55,
    blur: 9,
    contrast: 22,
    pinch: 0.2,
  }}
/>

shape takes precedence over preset. Material can be a preset id or Three.js MeshPhysicalMaterialParameters. The component ref exposes its canvas, mesh and invalidate() without any global state.

Peer dependencies

The host application provides React, React DOM, Three.js, @react-three/fiber, and @react-three/drei. This prevents duplicate React or Three instances in the Brand site bundle.

Package releases use the repository's trusted-publishing workflow. See ../docs/RELEASING.md.

Credits

Original Metaball Studio concept, design direction, and implementation by Michael Marte for Ruhm etc.. Package extraction and engineering are by the NAMCHE contributors listed in the repository AUTHORS.txt and CONTRIBUTORS.txt.

License

MIT. The Namche name and logos remain trademarks; the software license does not grant trademark rights or permission to imply endorsement. See LICENSE for details.