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@nanite-factory-games/ldtk

v1.5.9

Published

2D level editor

Readme

Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor with a strong focus on user-friendliness.

This repository aims to make LDtk work as a package that can be invoked from an electron app.

Links: Official website | Haxe API (on GitHub)

Building from source

Requirements

  • Haxe compiler: you need an up-to-date and working Haxe install to build LDtk.
  • NPM: this package manager is used for various install and packaging scripts. It is packaged with NodeJS.

Installing required stuff

  • Open a command line in the ldtk root dir,
  • Install required Haxe libs:
haxe setup.hxml
  • Install Electron locally and other dependencies through NPM (IMPORTANT: you need to be in the app dir):
cd app
npm i

Compiling master branch

First, from the root of the repo, build the electron Main:

haxe main.debug.hxml

This should create a app/assets/main.js file.

Then, build the electron Renderer:

haxe renderer.debug.hxml

This should create app/assets/js/renderer.js.

Running

From your electron app, use the following code to invoke LDtk:

const ldtk = require('@nanite-factory-games/ldtk');

let ldtkWindow = new ldtk.ElectronMain();
ldtkWindow.main(null);

We still need to add a way to pass a specific file to open and will customize what settings can be set.

Contributing

You can read the general Pull Request guidelines here: https://github.com/deepnight/ldtk/wiki#pull-request-guidelines

Related tools & licences

  • Tileset images: see README in samples
  • Haxe: https://haxe.org/
  • Heaps.io: https://heaps.io/
  • Electron: https://www.electronjs.org/
  • JQuery: https://jquery.com
  • MarkedJS: https://github.com/markedjs/marked
  • SVG icons from https://material.io
  • Default palette: "Endesga32" by Endesga (https://lospec.com/palette-list/endesga-32)
  • Default color blind palette: "Colorblind 16" by FilipWorks (https://github.com/filipworksdev/colorblind-palette-16)