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@nanoforge-dev/editor-lib

v2.0.0

Published

NanoForge Engine - Editor

Readme

About

@nanoforge-dev/editor-lib is the built-in bridge library between a running NanoForge application and an external editor host. It turns the raw toEditor/fromEditor event-emitter pair supplied via RunOptions.editor into the single, asymmetric Context.editor facade every other library sees.

Installation

Node.js 26 or newer is required.

npm install @nanoforge-dev/editor-lib
yarn add @nanoforge-dev/editor-lib
pnpm add @nanoforge-dev/editor-lib
bun add @nanoforge-dev/editor-lib

Warning

This library is opt-in — only register it when the app is started under an editor host (app.use(new EditorLibrary())). Without it, Context.editor is simply absent, and other libraries that check for it (like @nanoforge-dev/ecs's hot-reload wiring) no-op cleanly.

Example usage

Construct one QueuedEventEmitter per direction and hand both to RunOptions.editor when starting the app:

import { QueuedEventEmitter } from "@nanoforge-dev/editor-lib";

const toEditor = new QueuedEventEmitter(); // engine -> editor
const fromEditor = new QueuedEventEmitter(); // editor -> engine

await app.init({
  ...options,
  editor: { toEditor, fromEditor },
});

Register EditorLibrary alongside your other libraries:

import { EditorLibrary } from "@nanoforge-dev/editor-lib";

app.use(new EditorLibrary());

Any registered library can then talk to the editor through Context.editor:

public override async __run(ctx: Context): Promise<void> {
  ctx.editor?.emit("component-moved", entityId, position);
}

The editor host itself drives the other two operations directly on the raw emitters it created — sending commands via fromEditor.emit(...) and listening for outgoing notifications via toEditor.on(...) — which is why Context.editor only exposes emit/on for the reverse direction, not all four.

Base commands

EditorLibrary handles three reserved editor → engine commands itself, with no app-side wiring required — they're forwarded straight to Context.app's pause/resume/stop actions:

import { EditorCommand } from "@nanoforge-dev/editor-lib";

fromEditor.emit(EditorCommand.Pause); // ctx.app.requestPause()
fromEditor.emit(EditorCommand.Resume); // ctx.app.requestResume()
fromEditor.emit(EditorCommand.Stop); // ctx.app.requestStop()

Because EditorLibrary drains fromEditor from __events (which keeps running even while paused), a queued EditorCommand.Resume always reaches the engine and lifts the pause — it isn't blocked behind the very pause it's meant to undo.

Links

Contributing

Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the documentation.
See the contribution guide if you'd like to submit a PR.

Help

If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle nudge in the right direction, please don't hesitate to ask questions in discussions.