@nanogram/ng-game-canvas2d
v0.1.0
Published
Plain-canvas 2D pixel-art render adapter — fixed low-res buffer, integer pixel scaling, smoothing off. The default 2D flavor; zero external dependencies.
Readme
ng-game-canvas2d
Plain-canvas 2D pixel-art render adapter — fixed low-res buffer, integer pixel scaling, smoothing off. The default 2D flavor; zero external dependencies.
- Use when: 2D pixel-art drawn with
CanvasRenderingContext2D. - Import:
@nanogram/ng-game-canvas2d(dev dep / built ESM), or merged ontowindow.NGEnginein a scaffold. Dep:@nanogram/ng-game-core. - Interface doc: docs/render-canvas2d.md
- Barrel:
src/index.ts
What's here
Canvas2dDriver (render driver), Canvas2dCamera (pan/zoom/rotation over core CameraRig), pixelScale.
Using it
Loop and resize come from the engine (rt, Surface). Constructed and driven from the
template loop — see scaffold/scaffold.md.
