@nanogram/ng-game-pixi
v0.1.0
Published
Sprite-based 2D render adapter (Pixi.js) — for games built from real sprite art / atlases.
Readme
ng-game-pixi
Sprite-based 2D render adapter (Pixi.js) — for games built from real sprite art / atlases.
- Use when: 2D with texture atlases / WebGL sprites (not generated pixels).
- Import:
@nanogram/ng-game-pixi(dev dep / built ESM), or merged ontowindow.NGEnginein a scaffold. Dep:@nanogram/ng-game-core; peer:pixi.js(CDN via import map). - Interface doc: docs/render-pixi.md
- Barrel:
src/index.ts
What's here
PixiRenderDriver, PixiCamera, and the sprite pipeline (loadTexture / loadSheet / sprite / animatedSprite).
Using it
Every competing Pixi subsystem is disabled: ticker runs on rt, events off, resize from
Surface, input stays with core. Driven from the template loop — see
scaffold/scaffold.md.
