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@nanogram/ng-game-starter-templates

v0.1.0

Published

Ready-to-edit **TypeScript** game starters. Copy one, edit the gameplay, and let your project compile it together with the engine packages — the compile-based counterpart to the single-file HTML scaffolds in [`scaffold/`](../../scaffold/scaffold.md).

Readme

starter-templates

Ready-to-edit TypeScript game starters. Copy one, edit the gameplay, and let your project compile it together with the engine packages — the compile-based counterpart to the single-file HTML scaffolds in scaffold/.

  • Compiles as TS. These are real modules that import from the engine packages; nothing is pre-bundled. The project using the codebase compiles the whole tree (esbuild / vite / tsc).
  • Peer deps: ng-game-core + the flavor's adapter (+ three for 3D).

Starters (src/)

| File | Flavor | Import | |---|---|---| | three-starter.ts | 3D (three.js) | @nanogram/ng-game-starter-templates/three | | canvas2d-starter.ts | 2D pixel-art | @nanogram/ng-game-starter-templates/canvas2d | | pixi-starter.ts | 2D sprite (Pixi.js) | @nanogram/ng-game-starter-templates/pixi |

Each is a complete, boring, playable game — boots → demo → takeover → play → game-over → restart, the same contract as the HTML templates, so a zero-edit copy runs. Edit MANIFEST and the loop to make your game. Interface reference for every symbol used: ng-game-core/docs, ng-game-three/docs, ng-game-canvas2d/docs.

Relationship to scaffold/

Same starter games, two delivery modes. scaffold/*_template.html inline the engine for a standalone no-build page (what ng-gamegen embeds); these .ts starters keep the import graph for a project that compiles.