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@nappycat/usm

v1.2.0

Published

USM (Universal State Machine) for games/3D sites with adapters for Three.js, input, and UI.

Readme

USM – Universal State Machine (TypeScript)

Tiny, predictable finite-state machine (FSM) for games, 3D sites, and interactive apps.
Ships as ESM + CJS + UMD with full type declarations. Includes adapters for Three.js, keyboard, pointer, and UI.

Why TS? Clear APIs + great IntelliSense + safer releases — but users still get plain JavaScript at runtime.


Install

npm i @nappycat/usm

Quick start (ESM)

import { USM } from '@nappycat/usm';

type Ctx = { score: number };
const machine = new USM<Ctx>({
  id: 'demo',
  initial: 'menu',
  context: { score: 0 },
  states: {
    menu: { on: { START: 'play' } },
    play: {
      enter(ctx){ ctx.score = 0; },
      tick(dt, ctx){ /* game loop here */ },
      on: { GAME_OVER: 'over' }
    },
    over: { on: { RESTART: 'play' } }
  }
});
machine.start();

Adapters

  • threeAdapter({ THREE, scene, camera, renderer, mode:'container'|'window' })
    Handles DPR clamp + resize + camera.aspect updates.
  • keyboardAdapter({ down, up, preventRepeat, combo })
    Tracks Set<string> of pressed keys (KeyboardEvent.code), dispatches events.
  • pointerAdapter({ target, bind, onDrag, onTap, onWheel })
    Unifies mouse/touch/pen, swipe detection, wheel.
  • uiAdapter()
    Syncs <body data-state="..."> for CSS.
import { adapters } from '@nappycat/usm';
// machine = new USM({ ..., adapters: [ adapters.keyboardAdapter({...}), ... ] })

CDN / UMD usage

<script src="https://cdn.jsdelivr.net/npm/@nappycat/usm/dist/usm.global.js"></script>
<script>
  const { USM, adapters } = window.USM;
  const m = new USM({ initial:'menu', states:{ menu:{ on:{ START:'play' } }, play:{} } });
  m.start();
</script>

License

MIT © nappycat