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@nativewrappers/redm-codegen

v0.0.10

Published

Auto-generated native function bindings with class-based API

Readme

@nativewrappers/redm-codegen

Auto-generated native function bindings with class-based API.

Installation

npm install @nativewrappers/redm-codegen

Usage

import { Entity, Ped, Vehicle, World } from '@nativewrappers/redm-codegen';

// Use handle classes
const ped = new Ped(playerPedId);
const coords = ped.Coords;
const vehicle = ped.CurrentVehicle;

// Method chaining with setters
ped.setHealth(100).setArmor(50).setVisible(true);

// Use namespace utilities
const weather = World.getWeatherTypeTransition();

API

Handle Classes

Classes that wrap game entity handles:

  • Entity - Base class for all game entities
  • Ped - Pedestrian/character entities
  • Vehicle - Vehicle entities
  • Prop - Prop/object entities
  • Player - Player-specific functions
  • Pickup - Pickup entities
  • Cam - Camera control
  • Interior - Interior management
  • AnimScene - Animation scenes
  • ItemSet - Item set management
  • PersChar - Persistent characters
  • PropSet - Prop sets
  • Volume - Volume management

Task Classes

Wrap entity references for task-related natives:

  • PedTask - Ped task operations
  • VehicleTask - Vehicle task operations

Model Classes

Wrap hash values for model/streaming natives:

  • BaseModel - Base model class
  • PedModel - Ped model operations
  • VehicleModel - Vehicle model operations
  • WeaponModel - Weapon model operations

Namespace Utilities

Static classes for natives that don't operate on handles:

  • World - Weather, time, world state
  • Streaming - Asset loading/unloading
  • Graphics - Drawing, particles, effects
  • Audio - Sound playback
  • Hud - UI elements
  • Network - Multiplayer functions
  • And more...

Features

Getters/Setters

Methods are automatically converted to TypeScript property accessors:

// Instead of: ped.getHealth()
const health = ped.Health;

// Instead of: ped.setHealth(100)
ped.Health = 100;

Method Chaining

Setter methods return this for fluent API:

ped.setHealth(100)
   .setArmor(50)
   .setVisible(true)
   .setInvincible(false);

Type Safety

Full TypeScript types with documented parameters:

// Enums for type-safe parameters
ped.giveWeapon(eWeaponHash.WEAPON_REVOLVER_CATTLEMAN, 100, true);

// Nullable returns handled
const vehicle = ped.CurrentVehicle; // Vehicle | null