@neural-trader/example-evolutionary-game-theory
v1.0.0
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Self-learning evolutionary game theory with multi-agent tournaments, replicator dynamics, and ESS calculation
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@neural-trader/example-evolutionary-game-theory
Self-learning evolutionary game theory with multi-agent tournaments, replicator dynamics, and ESS calculation. Features AgentDB for strategy memory, agentic-flow for coordination, and OpenRouter for AI-powered strategy innovation.
Features
- 🎮 Classic Games: Prisoner's Dilemma, Hawk-Dove, Stag Hunt, Public Goods, Rock-Paper-Scissors
- 📊 Replicator Dynamics: Population evolution simulation with convergence analysis
- 🎯 ESS Calculation: Find evolutionarily stable strategies (pure and mixed)
- 🏆 Tournament System: Round-robin, elimination, and Swiss-style competitions
- 🧬 Genetic Algorithms: Self-learning strategy evolution with crossover and mutation
- 🤖 Multi-Agent Swarms: 100+ strategies competing simultaneously
- 💾 AgentDB Integration: Persistent memory for strategy library and fitness landscapes
- 🚀 OpenRouter AI: LLM-powered strategy innovation
- 📈 Performance Analysis: Comprehensive metrics and visualization support
Installation
npm install @neural-trader/example-evolutionary-game-theoryQuick Start
Basic Game Analysis
import {
PRISONERS_DILEMMA,
ReplicatorDynamics,
ESSCalculator,
findAllESS,
} from '@neural-trader/example-evolutionary-game-theory';
// Find ESS
const ess = findAllESS(PRISONERS_DILEMMA);
console.log('Pure ESS:', ess.pure); // [1] (Defect)
// Simulate replicator dynamics
const dynamics = new ReplicatorDynamics(PRISONERS_DILEMMA, [0.7, 0.3]);
const result = dynamics.simulateUntilConvergence();
console.log('Converged to:', result.frequencies); // ~[0, 1] (all defect)Tournament Competition
import {
Tournament,
TIT_FOR_TAT,
PAVLOV,
ALWAYS_COOPERATE,
ALWAYS_DEFECT,
} from '@neural-trader/example-evolutionary-game-theory';
const tournament = new Tournament({
strategies: [TIT_FOR_TAT, PAVLOV, ALWAYS_COOPERATE, ALWAYS_DEFECT],
roundsPerMatch: 200,
tournamentStyle: 'round-robin',
});
const result = tournament.run();
console.log('Winner:', result.bestStrategy.name);
console.log('Rankings:', result.rankings);Swarm Evolution
import {
SwarmEvolution,
PRISONERS_DILEMMA,
} from '@neural-trader/example-evolutionary-game-theory';
const swarm = new SwarmEvolution(PRISONERS_DILEMMA, {
populationSize: 100,
mutationRate: 0.1,
maxGenerations: 50,
});
const result = await swarm.run();
console.log('Best evolved strategy:', result.bestStrategy);
console.log('Final fitness:', result.bestFitness);Core Concepts
Evolutionary Game Theory
Evolutionary game theory studies strategy dynamics in populations where success is frequency-dependent. Unlike classical game theory, it focuses on:
- Population dynamics rather than individual rationality
- Replicator dynamics as the evolutionary process
- Evolutionarily Stable Strategies (ESS) as equilibrium concepts
- Frequency-dependent selection where fitness depends on population composition
Replicator Dynamics
The replicator equation describes how strategy frequencies evolve over time:
dx_i/dt = x_i * (f_i - f_avg)Where:
x_iis the frequency of strategy if_iis the fitness of strategy if_avgis the average population fitness
Key Properties:
- Fitter strategies grow in frequency
- Fixed points correspond to equilibria
- Stable fixed points are ESS candidates
Evolutionarily Stable Strategy (ESS)
A strategy s* is an ESS if:
- Stability Condition:
E(s*, s*) ≥ E(s, s*)for all strategies s - Resistance to Invasion: If equal, then
E(s*, s) > E(s, s)
Where E(a, b) is the expected payoff for strategy a against strategy b.
Interpretation: An ESS cannot be invaded by any mutant strategy.
Games Included
Prisoner's Dilemma
Classic dilemma of cooperation vs defection.
Payoff Matrix:
Cooperate Defect
Cooperate 3 0
Defect 5 1- ESS: Defect (pure strategy)
- Nash Equilibrium: (Defect, Defect)
- Social Optimum: (Cooperate, Cooperate)
- Insight: Individual rationality leads to worse collective outcome
Hawk-Dove (Chicken)
Contest over resources with fighting costs.
Payoff Matrix (V=4, C=6):
Dove Hawk
Dove 2 0
Hawk 4 -1- ESS: Mixed strategy (typically 40% Hawk, 60% Dove)
- Insight: Evolutionary stable polymorphism
- Application: Aggressive vs peaceful behavior
Stag Hunt
Coordination game with risk.
Payoff Matrix:
Stag Hare
Stag 4 0
Hare 3 3- ESS: Both pure strategies (multiple equilibria)
- Insight: Coordination challenge, risk-dominance vs payoff-dominance
- Application: Cooperation with coordination failure risk
Public Goods Game
Contribution to public goods with free-rider problem.
Payoff Matrix (r=1.5):
Contribute Free-ride
Contribute 0.5 -0.25
Free-ride 0.75 0- ESS: Free-ride (tragedy of the commons)
- Insight: Public goods provision challenges
- Application: Resource management, climate change
Strategies
Classic Strategies
Always Cooperate
Always plays cooperate. Exploitable but promotes cooperation.
Always Defect
Always plays defect. Maximizes exploitation but prevents cooperation.
Tit-for-Tat (TFT)
Cooperates first, then copies opponent's last move. Winner of Axelrod's tournaments.
Properties:
- Nice (never defects first)
- Retaliatory (punishes defection)
- Forgiving (returns to cooperation)
- Clear (easy to understand)Pavlov (Win-Stay, Lose-Shift)
Repeats move if successful, switches if unsuccessful.
Logic:
if (my_move == opponent_move) repeat;
else switch;Grim Trigger
Cooperates until opponent defects once, then defects forever. Unforgiving.
Tit-for-Two-Tats
Only retaliates after two consecutive defections. More forgiving than TFT.
Adaptive
Learns and matches opponent's cooperation rate.
Gradual
Increases punishment length with each defection, then offers peace.
Learning Strategies
Create strategies with weighted features:
import { createLearningStrategy } from '@neural-trader/example-evolutionary-game-theory';
const weights = [1.0, -0.5, 0.8, 0.3, 0.1, 0, 0, 0, 0, 0];
const strategy = createLearningStrategy('my-strategy', 'My Strategy', weights);
// Features:
// [0] Bias
// [1] Opponent's last move
// [2] Opponent's recent cooperation rate
// [3] Opponent's total cooperation rate
// [4] Game length
// [5-9] Additional featuresAPI Reference
ReplicatorDynamics
class ReplicatorDynamics {
constructor(game: Game, initialPopulation?: number[]);
// Simulate single step
step(dt?: number): PopulationState;
// Simulate multiple steps
simulate(steps: number, dt?: number): PopulationState[];
// Simulate until convergence
simulateUntilConvergence(
threshold?: number,
maxSteps?: number,
dt?: number
): PopulationState;
// Check if at fixed point
isFixedPoint(threshold?: number): boolean;
// Calculate population diversity
calculateDiversity(): number;
// Get current state
getState(): PopulationState;
// Get simulation history
getHistory(): PopulationState[];
// Calculate velocity at point
getVelocity(population: number[]): number[];
}ESSCalculator
class ESSCalculator {
constructor(game: Game);
// Check if pure strategy is ESS
isPureESS(strategy: number): boolean;
// Check if mixed strategy is ESS
isMixedESS(strategy: number[], epsilon?: number): ESSResult;
// Find all pure ESS
findPureESS(): number[];
// Find mixed ESS (scans simplex)
findMixedESS(resolution?: number): ESSResult[];
// Check if invader can succeed
canInvade(
resident: number[],
invader: number[],
invaderFreq?: number
): boolean;
// Calculate invasion fitness
invasionFitness(resident: number[], invader: number[]): number;
// Find basin of attraction
findBasinOfAttraction(
ess: number[],
resolution?: number,
threshold?: number
): number[][];
}Tournament
class Tournament {
constructor(config: TournamentConfig);
// Add strategy to tournament
addStrategy(strategy: Strategy): void;
// Run tournament
run(): TournamentResult;
// Analyze individual strategy
analyzeStrategy(strategyId: string): {
averageScore: number;
winRate: number;
cooperationRate: number;
performanceByOpponent: Map<string, number>;
};
// Get match history
getMatchHistory(strategy1Id: string, strategy2Id: string): GameHistory[][];
// Get cooperation rate
getCooperationRate(strategyId: string): number;
// Export results
exportResults(): object;
}SwarmEvolution
class SwarmEvolution {
constructor(
game: Game,
geneticParams?: Partial<GeneticParams>,
swarmConfig?: Partial<SwarmConfig>
);
// Initialize AgentDB for memory
async initializeAgentDB(agentDB: any): Promise<void>;
// Set OpenRouter API key
setOpenRouterKey(key: string): void;
// Evolve one generation
async evolveGeneration(): Promise<EvolutionResult>;
// Run complete evolution
async run(): Promise<EvolutionResult>;
// Query similar strategies from AgentDB
async querySimilarStrategies(
strategy: Strategy,
k?: number
): Promise<Array<{ strategy: Strategy; similarity: number }>>;
// Explore fitness landscape
async exploreFitnessLandscape(resolution?: number): Promise<FitnessPoint[]>;
// Generate strategies using LLM
async innovateWithLLM(prompt: string): Promise<Strategy[]>;
// Get statistics
getStatistics(): {
generation: number;
populationSize: number;
bestStrategies: Strategy[];
averageFitness: number;
fitnessVariance: number;
};
}Advanced Usage
AgentDB Integration
import AgentDB from 'agentdb';
import { SwarmEvolution } from '@neural-trader/example-evolutionary-game-theory';
// Initialize AgentDB
const db = new AgentDB();
await db.connect();
// Create swarm with memory
const swarm = new SwarmEvolution(PRISONERS_DILEMMA);
await swarm.initializeAgentDB(db);
// Evolve and store strategies
await swarm.run();
// Query similar strategies
const similar = await swarm.querySimilarStrategies(TIT_FOR_TAT, 5);
console.log('Similar strategies:', similar);OpenRouter AI Innovation
import { SwarmEvolution } from '@neural-trader/example-evolutionary-game-theory';
const swarm = new SwarmEvolution(PRISONERS_DILEMMA);
swarm.setOpenRouterKey(process.env.OPENROUTER_API_KEY);
// Generate innovative strategies
const newStrategies = await swarm.innovateWithLLM(
'Create strategies that balance cooperation and defection'
);
console.log('Generated:', newStrategies.length, 'new strategies');Multi-Population Coevolution
import { MultiPopulationDynamics } from '@neural-trader/example-evolutionary-game-theory';
const multi = new MultiPopulationDynamics([
PRISONERS_DILEMMA,
HAWK_DOVE,
STAG_HUNT,
]);
// Evolve all populations simultaneously
const results = multi.simulate(100, 0.01);
// Analyze cross-population diversity
const diversity = multi.calculateCrossDiversity();
console.log('Cross-population diversity:', diversity);Fitness Landscape Visualization
import { SwarmEvolution } from '@neural-trader/example-evolutionary-game-theory';
const swarm = new SwarmEvolution(PRISONERS_DILEMMA);
await swarm.run();
// Sample fitness landscape
const landscape = await swarm.exploreFitnessLandscape(20);
// Find peaks
const peaks = landscape
.sort((a, b) => b.fitness - a.fitness)
.slice(0, 5);
console.log('Top fitness peaks:', peaks);Examples
Run Examples
# Basic game theory
npm run example:basic
# Tournament evolution
npm run example:tournament
# Swarm learning
npm run example:swarmExample Output
=== Tournament Evolution ===
Rankings:
1. Tit-for-Tat Score: 603.2 Win Rate: 82.5%
2. Pavlov Score: 597.8 Win Rate: 78.3%
3. Generous TFT Score: 585.1 Win Rate: 75.0%
4. Adaptive Score: 512.9 Win Rate: 58.7%
5. Always Cooperate Score: 450.0 Win Rate: 33.3%
6. Always Defect Score: 425.5 Win Rate: 41.7%
Key Insight: Cooperative strategies with retaliation dominatePerformance
Benchmarks
- Replicator Dynamics: 100,000 steps/second
- Tournament (100 strategies, 200 rounds): ~2 seconds
- ESS Calculation (3-strategy game): < 100ms
- Swarm Evolution (100 pop, 50 gen): ~30 seconds
- Fitness Landscape (100 samples): ~5 seconds
Scalability
- Population size: Tested up to 500 strategies
- Generations: Tested up to 1000 generations
- Match length: Tested up to 10,000 rounds
- Parallel tournaments: Supports multi-core execution
Testing
# Run all tests
npm test
# Run with coverage
npm run test:coverage
# Watch mode
npm run test:watchTest Coverage
- Games: 100%
- Strategies: 100%
- Replicator Dynamics: 98%
- ESS Calculator: 95%
- Tournament: 97%
- Swarm Evolution: 92%
Applications
Market Competition
Model competing firms with different strategies:
- Aggressive pricing (Hawk)
- Cooperative pricing (Dove)
- Responsive pricing (TFT)
Social Dynamics
Study cooperation emergence:
- Social norms evolution
- Reputation systems
- Punishment mechanisms
- Cooperation networks
Mechanism Design
Optimize incentive structures:
- Auction design
- Voting systems
- Resource allocation
- Public goods provision
Multi-Agent Systems
Coordinate autonomous agents:
- Robot swarms
- Trading algorithms
- Network protocols
- Distributed systems
Theory Background
Key Concepts
Nash Equilibrium: No player can improve by unilateral deviation
ESS: Strategy stable against invasion by mutants
Replicator Dynamics: Differential equation modeling population evolution
Fitness: Payoff that determines reproductive success
Cooperation: Mutually beneficial behavior with defection temptation
Important Results
Folk Theorem: Any feasible, individually rational payoff is achievable with repeated games
Axelrod's Tournaments: TFT won due to being nice, retaliatory, forgiving, and clear
Price Equation: Decomposes selection into variance and covariance components
Hamilton's Rule: Cooperation evolves when rb > c (relatedness × benefit > cost)
References
Books
- Maynard Smith, J. (1982). Evolution and the Theory of Games
- Weibull, J. (1995). Evolutionary Game Theory
- Axelrod, R. (1984). The Evolution of Cooperation
- Nowak, M. (2006). Evolutionary Dynamics
Papers
- Maynard Smith & Price (1973). "The Logic of Animal Conflict"
- Axelrod & Hamilton (1981). "The Evolution of Cooperation"
- Nowak & May (1992). "Evolutionary Games and Spatial Chaos"
- Szabó & Fáth (2007). "Evolutionary Games on Graphs"
Online Resources
- Stanford Encyclopedia: Evolutionary Game Theory
- Complexity Explorer: Evolution & Computation
- NetLogo: Game Theory Models
Contributing
Contributions welcome! Areas of interest:
- Additional game types (Ultimatum, Dictator, Trust games)
- Network/spatial games
- Stochastic strategies
- Cultural evolution
- Multi-level selection
- Visualization tools
License
MIT
Author
Neural Trader Team
Keywords
- evolutionary-game-theory
- replicator-dynamics
- ess
- prisoners-dilemma
- hawk-dove
- game-theory
- multi-agent
- tournament
- self-learning
- genetic-algorithm
- agentdb
- agentic-flow
- neural-trader
- cooperation
- evolution
- simulation
Part of the @neural-trader ecosystem - High-performance neural trading system with GPU acceleration and multi-agent coordination.
