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@neural-trader/example-evolutionary-game-theory

v1.0.0

Published

Self-learning evolutionary game theory with multi-agent tournaments, replicator dynamics, and ESS calculation

Readme

@neural-trader/example-evolutionary-game-theory

Self-learning evolutionary game theory with multi-agent tournaments, replicator dynamics, and ESS calculation. Features AgentDB for strategy memory, agentic-flow for coordination, and OpenRouter for AI-powered strategy innovation.

Features

  • 🎮 Classic Games: Prisoner's Dilemma, Hawk-Dove, Stag Hunt, Public Goods, Rock-Paper-Scissors
  • 📊 Replicator Dynamics: Population evolution simulation with convergence analysis
  • 🎯 ESS Calculation: Find evolutionarily stable strategies (pure and mixed)
  • 🏆 Tournament System: Round-robin, elimination, and Swiss-style competitions
  • 🧬 Genetic Algorithms: Self-learning strategy evolution with crossover and mutation
  • 🤖 Multi-Agent Swarms: 100+ strategies competing simultaneously
  • 💾 AgentDB Integration: Persistent memory for strategy library and fitness landscapes
  • 🚀 OpenRouter AI: LLM-powered strategy innovation
  • 📈 Performance Analysis: Comprehensive metrics and visualization support

Installation

npm install @neural-trader/example-evolutionary-game-theory

Quick Start

Basic Game Analysis

import {
  PRISONERS_DILEMMA,
  ReplicatorDynamics,
  ESSCalculator,
  findAllESS,
} from '@neural-trader/example-evolutionary-game-theory';

// Find ESS
const ess = findAllESS(PRISONERS_DILEMMA);
console.log('Pure ESS:', ess.pure); // [1] (Defect)

// Simulate replicator dynamics
const dynamics = new ReplicatorDynamics(PRISONERS_DILEMMA, [0.7, 0.3]);
const result = dynamics.simulateUntilConvergence();
console.log('Converged to:', result.frequencies); // ~[0, 1] (all defect)

Tournament Competition

import {
  Tournament,
  TIT_FOR_TAT,
  PAVLOV,
  ALWAYS_COOPERATE,
  ALWAYS_DEFECT,
} from '@neural-trader/example-evolutionary-game-theory';

const tournament = new Tournament({
  strategies: [TIT_FOR_TAT, PAVLOV, ALWAYS_COOPERATE, ALWAYS_DEFECT],
  roundsPerMatch: 200,
  tournamentStyle: 'round-robin',
});

const result = tournament.run();
console.log('Winner:', result.bestStrategy.name);
console.log('Rankings:', result.rankings);

Swarm Evolution

import {
  SwarmEvolution,
  PRISONERS_DILEMMA,
} from '@neural-trader/example-evolutionary-game-theory';

const swarm = new SwarmEvolution(PRISONERS_DILEMMA, {
  populationSize: 100,
  mutationRate: 0.1,
  maxGenerations: 50,
});

const result = await swarm.run();
console.log('Best evolved strategy:', result.bestStrategy);
console.log('Final fitness:', result.bestFitness);

Core Concepts

Evolutionary Game Theory

Evolutionary game theory studies strategy dynamics in populations where success is frequency-dependent. Unlike classical game theory, it focuses on:

  • Population dynamics rather than individual rationality
  • Replicator dynamics as the evolutionary process
  • Evolutionarily Stable Strategies (ESS) as equilibrium concepts
  • Frequency-dependent selection where fitness depends on population composition

Replicator Dynamics

The replicator equation describes how strategy frequencies evolve over time:

dx_i/dt = x_i * (f_i - f_avg)

Where:

  • x_i is the frequency of strategy i
  • f_i is the fitness of strategy i
  • f_avg is the average population fitness

Key Properties:

  • Fitter strategies grow in frequency
  • Fixed points correspond to equilibria
  • Stable fixed points are ESS candidates

Evolutionarily Stable Strategy (ESS)

A strategy s* is an ESS if:

  1. Stability Condition: E(s*, s*) ≥ E(s, s*) for all strategies s
  2. Resistance to Invasion: If equal, then E(s*, s) > E(s, s)

Where E(a, b) is the expected payoff for strategy a against strategy b.

Interpretation: An ESS cannot be invaded by any mutant strategy.

Games Included

Prisoner's Dilemma

Classic dilemma of cooperation vs defection.

Payoff Matrix:
              Cooperate  Defect
Cooperate     3          0
Defect        5          1
  • ESS: Defect (pure strategy)
  • Nash Equilibrium: (Defect, Defect)
  • Social Optimum: (Cooperate, Cooperate)
  • Insight: Individual rationality leads to worse collective outcome

Hawk-Dove (Chicken)

Contest over resources with fighting costs.

Payoff Matrix (V=4, C=6):
         Dove    Hawk
Dove     2       0
Hawk     4       -1
  • ESS: Mixed strategy (typically 40% Hawk, 60% Dove)
  • Insight: Evolutionary stable polymorphism
  • Application: Aggressive vs peaceful behavior

Stag Hunt

Coordination game with risk.

Payoff Matrix:
         Stag    Hare
Stag     4       0
Hare     3       3
  • ESS: Both pure strategies (multiple equilibria)
  • Insight: Coordination challenge, risk-dominance vs payoff-dominance
  • Application: Cooperation with coordination failure risk

Public Goods Game

Contribution to public goods with free-rider problem.

Payoff Matrix (r=1.5):
              Contribute  Free-ride
Contribute    0.5         -0.25
Free-ride     0.75        0
  • ESS: Free-ride (tragedy of the commons)
  • Insight: Public goods provision challenges
  • Application: Resource management, climate change

Strategies

Classic Strategies

Always Cooperate

Always plays cooperate. Exploitable but promotes cooperation.

Always Defect

Always plays defect. Maximizes exploitation but prevents cooperation.

Tit-for-Tat (TFT)

Cooperates first, then copies opponent's last move. Winner of Axelrod's tournaments.

Properties:
- Nice (never defects first)
- Retaliatory (punishes defection)
- Forgiving (returns to cooperation)
- Clear (easy to understand)

Pavlov (Win-Stay, Lose-Shift)

Repeats move if successful, switches if unsuccessful.

Logic:
if (my_move == opponent_move) repeat;
else switch;

Grim Trigger

Cooperates until opponent defects once, then defects forever. Unforgiving.

Tit-for-Two-Tats

Only retaliates after two consecutive defections. More forgiving than TFT.

Adaptive

Learns and matches opponent's cooperation rate.

Gradual

Increases punishment length with each defection, then offers peace.

Learning Strategies

Create strategies with weighted features:

import { createLearningStrategy } from '@neural-trader/example-evolutionary-game-theory';

const weights = [1.0, -0.5, 0.8, 0.3, 0.1, 0, 0, 0, 0, 0];
const strategy = createLearningStrategy('my-strategy', 'My Strategy', weights);

// Features:
// [0] Bias
// [1] Opponent's last move
// [2] Opponent's recent cooperation rate
// [3] Opponent's total cooperation rate
// [4] Game length
// [5-9] Additional features

API Reference

ReplicatorDynamics

class ReplicatorDynamics {
  constructor(game: Game, initialPopulation?: number[]);

  // Simulate single step
  step(dt?: number): PopulationState;

  // Simulate multiple steps
  simulate(steps: number, dt?: number): PopulationState[];

  // Simulate until convergence
  simulateUntilConvergence(
    threshold?: number,
    maxSteps?: number,
    dt?: number
  ): PopulationState;

  // Check if at fixed point
  isFixedPoint(threshold?: number): boolean;

  // Calculate population diversity
  calculateDiversity(): number;

  // Get current state
  getState(): PopulationState;

  // Get simulation history
  getHistory(): PopulationState[];

  // Calculate velocity at point
  getVelocity(population: number[]): number[];
}

ESSCalculator

class ESSCalculator {
  constructor(game: Game);

  // Check if pure strategy is ESS
  isPureESS(strategy: number): boolean;

  // Check if mixed strategy is ESS
  isMixedESS(strategy: number[], epsilon?: number): ESSResult;

  // Find all pure ESS
  findPureESS(): number[];

  // Find mixed ESS (scans simplex)
  findMixedESS(resolution?: number): ESSResult[];

  // Check if invader can succeed
  canInvade(
    resident: number[],
    invader: number[],
    invaderFreq?: number
  ): boolean;

  // Calculate invasion fitness
  invasionFitness(resident: number[], invader: number[]): number;

  // Find basin of attraction
  findBasinOfAttraction(
    ess: number[],
    resolution?: number,
    threshold?: number
  ): number[][];
}

Tournament

class Tournament {
  constructor(config: TournamentConfig);

  // Add strategy to tournament
  addStrategy(strategy: Strategy): void;

  // Run tournament
  run(): TournamentResult;

  // Analyze individual strategy
  analyzeStrategy(strategyId: string): {
    averageScore: number;
    winRate: number;
    cooperationRate: number;
    performanceByOpponent: Map<string, number>;
  };

  // Get match history
  getMatchHistory(strategy1Id: string, strategy2Id: string): GameHistory[][];

  // Get cooperation rate
  getCooperationRate(strategyId: string): number;

  // Export results
  exportResults(): object;
}

SwarmEvolution

class SwarmEvolution {
  constructor(
    game: Game,
    geneticParams?: Partial<GeneticParams>,
    swarmConfig?: Partial<SwarmConfig>
  );

  // Initialize AgentDB for memory
  async initializeAgentDB(agentDB: any): Promise<void>;

  // Set OpenRouter API key
  setOpenRouterKey(key: string): void;

  // Evolve one generation
  async evolveGeneration(): Promise<EvolutionResult>;

  // Run complete evolution
  async run(): Promise<EvolutionResult>;

  // Query similar strategies from AgentDB
  async querySimilarStrategies(
    strategy: Strategy,
    k?: number
  ): Promise<Array<{ strategy: Strategy; similarity: number }>>;

  // Explore fitness landscape
  async exploreFitnessLandscape(resolution?: number): Promise<FitnessPoint[]>;

  // Generate strategies using LLM
  async innovateWithLLM(prompt: string): Promise<Strategy[]>;

  // Get statistics
  getStatistics(): {
    generation: number;
    populationSize: number;
    bestStrategies: Strategy[];
    averageFitness: number;
    fitnessVariance: number;
  };
}

Advanced Usage

AgentDB Integration

import AgentDB from 'agentdb';
import { SwarmEvolution } from '@neural-trader/example-evolutionary-game-theory';

// Initialize AgentDB
const db = new AgentDB();
await db.connect();

// Create swarm with memory
const swarm = new SwarmEvolution(PRISONERS_DILEMMA);
await swarm.initializeAgentDB(db);

// Evolve and store strategies
await swarm.run();

// Query similar strategies
const similar = await swarm.querySimilarStrategies(TIT_FOR_TAT, 5);
console.log('Similar strategies:', similar);

OpenRouter AI Innovation

import { SwarmEvolution } from '@neural-trader/example-evolutionary-game-theory';

const swarm = new SwarmEvolution(PRISONERS_DILEMMA);
swarm.setOpenRouterKey(process.env.OPENROUTER_API_KEY);

// Generate innovative strategies
const newStrategies = await swarm.innovateWithLLM(
  'Create strategies that balance cooperation and defection'
);

console.log('Generated:', newStrategies.length, 'new strategies');

Multi-Population Coevolution

import { MultiPopulationDynamics } from '@neural-trader/example-evolutionary-game-theory';

const multi = new MultiPopulationDynamics([
  PRISONERS_DILEMMA,
  HAWK_DOVE,
  STAG_HUNT,
]);

// Evolve all populations simultaneously
const results = multi.simulate(100, 0.01);

// Analyze cross-population diversity
const diversity = multi.calculateCrossDiversity();
console.log('Cross-population diversity:', diversity);

Fitness Landscape Visualization

import { SwarmEvolution } from '@neural-trader/example-evolutionary-game-theory';

const swarm = new SwarmEvolution(PRISONERS_DILEMMA);
await swarm.run();

// Sample fitness landscape
const landscape = await swarm.exploreFitnessLandscape(20);

// Find peaks
const peaks = landscape
  .sort((a, b) => b.fitness - a.fitness)
  .slice(0, 5);

console.log('Top fitness peaks:', peaks);

Examples

Run Examples

# Basic game theory
npm run example:basic

# Tournament evolution
npm run example:tournament

# Swarm learning
npm run example:swarm

Example Output

=== Tournament Evolution ===
Rankings:
1. Tit-for-Tat          Score: 603.2  Win Rate: 82.5%
2. Pavlov               Score: 597.8  Win Rate: 78.3%
3. Generous TFT         Score: 585.1  Win Rate: 75.0%
4. Adaptive             Score: 512.9  Win Rate: 58.7%
5. Always Cooperate     Score: 450.0  Win Rate: 33.3%
6. Always Defect        Score: 425.5  Win Rate: 41.7%

Key Insight: Cooperative strategies with retaliation dominate

Performance

Benchmarks

  • Replicator Dynamics: 100,000 steps/second
  • Tournament (100 strategies, 200 rounds): ~2 seconds
  • ESS Calculation (3-strategy game): < 100ms
  • Swarm Evolution (100 pop, 50 gen): ~30 seconds
  • Fitness Landscape (100 samples): ~5 seconds

Scalability

  • Population size: Tested up to 500 strategies
  • Generations: Tested up to 1000 generations
  • Match length: Tested up to 10,000 rounds
  • Parallel tournaments: Supports multi-core execution

Testing

# Run all tests
npm test

# Run with coverage
npm run test:coverage

# Watch mode
npm run test:watch

Test Coverage

  • Games: 100%
  • Strategies: 100%
  • Replicator Dynamics: 98%
  • ESS Calculator: 95%
  • Tournament: 97%
  • Swarm Evolution: 92%

Applications

Market Competition

Model competing firms with different strategies:

  • Aggressive pricing (Hawk)
  • Cooperative pricing (Dove)
  • Responsive pricing (TFT)

Social Dynamics

Study cooperation emergence:

  • Social norms evolution
  • Reputation systems
  • Punishment mechanisms
  • Cooperation networks

Mechanism Design

Optimize incentive structures:

  • Auction design
  • Voting systems
  • Resource allocation
  • Public goods provision

Multi-Agent Systems

Coordinate autonomous agents:

  • Robot swarms
  • Trading algorithms
  • Network protocols
  • Distributed systems

Theory Background

Key Concepts

Nash Equilibrium: No player can improve by unilateral deviation

ESS: Strategy stable against invasion by mutants

Replicator Dynamics: Differential equation modeling population evolution

Fitness: Payoff that determines reproductive success

Cooperation: Mutually beneficial behavior with defection temptation

Important Results

Folk Theorem: Any feasible, individually rational payoff is achievable with repeated games

Axelrod's Tournaments: TFT won due to being nice, retaliatory, forgiving, and clear

Price Equation: Decomposes selection into variance and covariance components

Hamilton's Rule: Cooperation evolves when rb > c (relatedness × benefit > cost)

References

Books

  • Maynard Smith, J. (1982). Evolution and the Theory of Games
  • Weibull, J. (1995). Evolutionary Game Theory
  • Axelrod, R. (1984). The Evolution of Cooperation
  • Nowak, M. (2006). Evolutionary Dynamics

Papers

  • Maynard Smith & Price (1973). "The Logic of Animal Conflict"
  • Axelrod & Hamilton (1981). "The Evolution of Cooperation"
  • Nowak & May (1992). "Evolutionary Games and Spatial Chaos"
  • Szabó & Fáth (2007). "Evolutionary Games on Graphs"

Online Resources

  • Stanford Encyclopedia: Evolutionary Game Theory
  • Complexity Explorer: Evolution & Computation
  • NetLogo: Game Theory Models

Contributing

Contributions welcome! Areas of interest:

  • Additional game types (Ultimatum, Dictator, Trust games)
  • Network/spatial games
  • Stochastic strategies
  • Cultural evolution
  • Multi-level selection
  • Visualization tools

License

MIT

Author

Neural Trader Team

Keywords

  • evolutionary-game-theory
  • replicator-dynamics
  • ess
  • prisoners-dilemma
  • hawk-dove
  • game-theory
  • multi-agent
  • tournament
  • self-learning
  • genetic-algorithm
  • agentdb
  • agentic-flow
  • neural-trader
  • cooperation
  • evolution
  • simulation

Part of the @neural-trader ecosystem - High-performance neural trading system with GPU acceleration and multi-agent coordination.