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@nexart/ui-renderer

v0.9.1

Published

Browser-first bounded generative renderer for safe, fast, interactive visuals. Resolution scaling, frame budgets, observable state.

Readme

@nexart/ui-renderer

Version: 0.9.1

A browser-first bounded generative renderer for safe, fast, interactive visuals.


What This SDK Does

This SDK provides a bounded execution environment for running generative code safely in the browser. It renders p5-like sketches with built-in safety limits:

  • Resolution cap — Max 900px dimension for performance
  • Frame/time budgets — Prevents runaway loops
  • Observable state — Know exactly what the runtime is doing
  • Safe degradation — Controlled behavior when limits hit

Output is authoritative within bounded constraints. What you see is what the sketch produces at preview resolution with preview budgets.


Standalone Use Cases

This SDK is designed for:

  • Generative art backgrounds — Dynamic visuals for web pages
  • Interactive creative coding editors — Live preview while users code
  • Dashboard visuals — Procedural data visualizations
  • Mini-app visuals — Embedded generative elements
  • Educational demos — Safe sandbox for teaching creative coding
  • UI-embedded procedural patterns — Decorative generative elements

For these use cases, ui-renderer is the complete solution. No other SDK required.


When to Escalate to Canonical Rendering

Use @nexart/codemode-sdk when you need:

  • Minting / export / archival — Permanent, verifiable output
  • Reproducibility guarantees — Exact same output every time, anywhere
  • Full resolution parity — 1950×2400 or higher without scaling
  • Verification workflows — Cryptographic digest matching

ui-renderer → codemode-sdk is an escalation, not a requirement.

Most interactive, preview, and display use cases are complete with ui-renderer alone.


Authority Model

┌─────────────────────────────────────────────────────────┐
│  Your Application                                       │
│  (React, Canvas, Three.js, editor, dashboard)           │
└────────────────────────┬────────────────────────────────┘
                         │
                         ▼
┌─────────────────────────────────────────────────────────┐
│  @nexart/ui-renderer                                    │
│  Bounded browser runtime                                │
│  - Resolution scaling (max 900px)                       │
│  - Frame/time budgets                                   │
│  - Observable stats                                     │
│  - Controlled degradation                               │
└────────────────────────┬────────────────────────────────┘
                         │
                         ▼
┌─────────────────────────────────────────────────────────┐
│  Output                                                 │
│  - Pixels on canvas                                     │
│  - Runtime stats                                        │
│  - Budget status                                        │
│                                                         │
│  ↳ Optional: toCanonicalRequest() for codemode-sdk      │
└─────────────────────────────────────────────────────────┘

For AI Coding Agents (Replit / Lovable / Claude Code)

20-Second Quickstart

import { createPreviewRuntime } from '@nexart/ui-renderer';

const runtime = createPreviewRuntime({
  canvas: document.getElementById('canvas'),
  source: `
    function draw() {
      background(30);
      circle(width/2 + sin(t * TWO_PI) * 200, height/2, 100);
    }
  `,
  mode: 'loop',
  width: 1950,
  height: 2400,
  seed: 12345,
  vars: [50, 75, 25],
  totalFrames: 120,
  onBudgetExceeded: (info) => console.warn('Budget exceeded:', info),
});

runtime.startLoop();

Detecting Runtime Mode

const stats = runtime.getPreviewStats();

console.log('Mode:', stats.mode);           // 'preview'
console.log('Scale:', stats.scale);         // 0.46
console.log('Frames:', stats.frames);       // current frame count
console.log('Budget OK:', !stats.budgetExceeded);

Handling Budget Limits

const stats = runtime.getPreviewStats();

if (stats.budgetExceeded) {
  console.log('Reason:', stats.budgetExceeded.reason);
  // Options:
  // 1. Simplify sketch (fewer iterations)
  // 2. Increase maxFrames or maxTimeMs
  // 3. Use budgetBehavior: 'degrade' to continue with frame skipping
}

Trust & Safety

Budgets Prevent Runaway Code

const runtime = createPreviewRuntime({
  canvas,
  source: sketchCode,
  mode: 'loop',
  width: 1950,
  height: 2400,
  
  maxFrames: 1800,        // Max frames before stop (default)
  maxTimeMs: 300000,      // Max 5 minutes (default)
  budgetBehavior: 'stop', // 'stop' or 'degrade'
  showOverlay: true,      // Visual indicator when stopped
  
  onBudgetExceeded: (info) => {
    // No silent failures — you always know
    console.log('Stopped:', info.reason);
  },
});

Observable State

const stats = runtime.getPreviewStats();
// {
//   mode: 'preview',
//   scale: 0.46,
//   semanticWidth: 1950,
//   semanticHeight: 2400,
//   bufferWidth: 897,
//   bufferHeight: 900,
//   frames: 150,
//   stride: 1,
//   totalTimeMs: 18750,
//   budgetExceeded?: { reason: 'frame_limit' | 'time_limit' }
// }

What Can Differ vs Canonical

| Aspect | ui-renderer | codemode-sdk | |--------|-------------|--------------| | Resolution | Scaled to max 900px | Full resolution | | Frame budget | 1800 frames / 5 min | Unlimited | | Fine details | May be lost at scale | Pixel-perfect | | Semantics | Consistent | Authoritative |

Scaling may change fine details. Budgets may skip work. Core semantics are preserved.


Bounded Execution vs Canonical

| Aspect | Preview (this SDK) | Canonical (@nexart/codemode-sdk) | |--------|-------------------|----------------------------------| | Purpose | Fast browser visuals | Authoritative rendering | | Resolution | Max 900px | Full resolution | | Budget | 1800 frames / 5 min | Unlimited | | Determinism | Consistent | Guaranteed | | Use for | Editors, dashboards, display | Minting, export, archival |


Optional: Canonical Handoff

When you need to escalate to canonical rendering:

import { toCanonicalRequest } from '@nexart/ui-renderer';

const config = { 
  canvas, 
  source: sketchCode, 
  mode: 'loop', 
  width: 1950, 
  height: 2400, 
  seed: 12345 
};

const req = toCanonicalRequest(config);

// Pass to backend with @nexart/codemode-sdk:
// await fetch('/api/render', { body: JSON.stringify(req) });

Install

npm install @nexart/ui-renderer

Or use directly:

<script type="module">
  import { createPreviewRuntime } from 'https://unpkg.com/@nexart/ui-renderer/dist/index.js';
</script>

API Reference

createPreviewRuntime(config) — Recommended

Create a bounded preview renderer.

const runtime = createPreviewRuntime({
  canvas: HTMLCanvasElement,
  source: string,              // p5-like sketch code
  mode: 'static' | 'loop',
  width: number,
  height: number,
  seed?: number,
  vars?: number[],             // VAR[0..9] (0-100 range)
  totalFrames?: number,        // For loop mode (default: 120)
  
  // Budget options
  onBudgetExceeded?: (info: BudgetExceededInfo) => void,
  budgetBehavior?: 'stop' | 'degrade',
  showOverlay?: boolean,
  maxFrames?: number,
  maxTimeMs?: number,
});

runtime.startLoop();           // Start animation
runtime.stopLoop();            // Stop animation
runtime.renderStatic();        // Render single frame
runtime.getPreviewStats();     // Get current stats
runtime.previewScale;          // Canvas scale factor
runtime.destroy();             // Clean up

toCanonicalRequest(config)

Generate a handoff object for @nexart/codemode-sdk:

const req = toCanonicalRequest(config);
// { seed, vars, code, settings, renderer: 'preview', uiRendererVersion }

getCapabilities()

Discover SDK capabilities:

const caps = getCapabilities();
// { version, isCanonical, previewBudget, canvasLimits, ... }

Troubleshooting

"My sketch stops animating"

Check getPreviewStats().budgetExceeded:

const stats = runtime.getPreviewStats();
if (stats.budgetExceeded) {
  console.log('Stopped because:', stats.budgetExceeded.reason);
}

Solutions:

  1. Reduce sketch complexity
  2. Increase budget: maxFrames: 3600 or maxTimeMs: 600000
  3. Use budgetBehavior: 'degrade' to continue with frame skipping

"Canvas is too small"

Preview scales to max 900px for performance:

const stats = runtime.getPreviewStats();
console.log('Buffer:', stats.bufferWidth, 'x', stats.bufferHeight);
console.log('Semantic:', stats.semanticWidth, 'x', stats.semanticHeight);

Your sketch code sees original width/height. Canvas buffer is scaled.

"Animation looks choppy"

  1. Check if in degraded mode (skipping frames)
  2. Reduce sketch complexity
  3. Check browser performance

Available Helpers

All standard p5-like functions included:

| Helper | Description | |--------|-------------| | int(n) | Convert to integer | | fract(n) | Fractional part | | vec(x, y) | Create 2D vector | | polygon(x, y, r, n) | Draw n-sided polygon | | star(x, y, r1, r2, n) | Draw n-pointed star | | fbm(x, y, z, octaves) | Fractal Brownian motion | | easeIn(t), easeOut(t) | Easing functions |


Legacy API

Still supported for backward compatibility:

import { createSystem, previewSystem } from '@nexart/ui-renderer';

const system = createSystem({
  type: 'code',
  mode: 'loop',
  width: 1950,
  height: 2400,
  source: sketchCode,
  seed: 12345,
});

const renderer = previewSystem(system, canvas);
renderer.start();

Browser Compatibility

  • Chrome 80+
  • Firefox 75+
  • Safari 13+
  • Edge 80+

License

MIT License — Copyright (c) 2024-2026 NexArt