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@nexgraph/core

v0.1.3

Published

GPU-first WebGL2 graph visualization engine (renderer, layout, parsers)

Readme

@nexgraph/core

npm version License: MIT

GPU-first WebGL2 graph visualization for the browser — batched node billboards, chunked edges, frustum-aware draws, and LOD-oriented scalability for large graphs. Built on typed arrays and first-party shaders, not a bundled scene engine.

Repository & samples: github.com/nexgraph/nexgraph

React bindings ship separately as @nexgraph/react.


Install

npm install @nexgraph/core

This package is ESM-only ("type": "module"). It has no React dependency — bring any framework or vanilla TypeScript.

Requirements

  • A runtime with WebGL2 (canvas.getContext('webgl2')).
  • Parsing and force simulation use workers; bundle your app so worker URLs resolve correctly (Vite, webpack 5, etc.).

What you get

| Area | Main types | | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Rendering | Renderer, RendererOptions | | Graph buffers | GraphStore — positions, sizes, colors, edges, labels | | Camera & orbit | Camera, OrbitControls | | Layout | ForceLayout, FORCE_LAYOUT_DEFAULTS, createForceConfigPreset | | Ingest | parseGraphAsync — JSON/CSV in a worker → typed ParseResult | | Interaction | PickingSystem — ray picking against billboard discs | | LOD / scale | LODController, helpers like suggestedNodeSizeMultiplierFromLayout |

Typical app flow:

  1. Create a Renderer with a DOM parent element.
  2. Fill renderer.graph (setNodes / setEdges) or load via parseGraphAsync.
  3. Optionally run ForceLayout, pushing onTick positions into graph.updatePositions.
  4. Call renderer.start() (animation loop). Use renderer.fitToData() to frame the graph.
  5. On teardown: forceLayout.dispose(), renderer.dispose().

Renderer also exposes setDrawCallback / setBeforeFrameCallback for custom GL work or smoothing between frames.


Usage example (minimal)

Load topology-only JSON (seeded positions + optional labels). To run physics when result.layoutSuggested is true, wire ForceLayout and call start with graph.positions, graph.edgeIndices, counts, and ForceConfig — see ForceLayout in the package exports.

import { Renderer, parseGraphAsync } from '@nexgraph/core';

const mount = document.getElementById('graph')!;
const renderer = new Renderer({ parent: mount });

async function loadJson(text: string) {
  const r = await parseGraphAsync('json', text);
  if (r.nodeCount > 0) {
    renderer.graph.setNodes(r.positions, undefined, undefined, r.labels);
  }
  if (r.edgeCount > 0) {
    renderer.graph.setEdges(r.edgeIndices);
  }
  renderer.fitToData();
}

renderer.start();

void loadJson(
  JSON.stringify({
    nodeCount: 2,
    labels: ['a', 'b'],
    edges: [{ source: 0, target: 1 }],
  }),
);

Controls (orbit camera): left-drag rotates; right-drag or Shift-drag pans the look-at target; wheel zooms distance.


Advanced exports

packages/core/src/index.ts also exports lower-level render helpers (NodeRenderer, EdgeRenderer, GL utilities, math namespaces). Treat those as power-user APIs — they may change more often than Renderer / GraphStore / ForceLayout.


Documentation & demos

  • Monorepo integration guide (roles of packages, longer sketches): USAGE.md in the repo.
  • Vanilla reference app: clone the repo and run npm install && npm run dev (demo workspace).

License

MIT © see LICENSE in the repository.