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@nntam2013/expo-pixi

v2.1.1

Published

Pixi.js V4 Expo

Downloads

12

Readme

expo-pixi

Pixi.js V4 for Expo.

Installation

$ npm install @Bartozzz/expo-pixi
$ yarn add @Bartozzz/expo-pixi

Additionally, you'll need to install the following dependencies:

$ expo install expo-gl expo-asset

Usage

// ✅
import { PIXI } from "expo-pixi";

// ❌
import * as PIXI from "pixi.js";

Now you can create a new Application the way you would on the web, but be sure to pass in a WebGLRenderingContext and pass all the configuration options in the first argument:

// ✅
const app = new PIXI.Application({ width, height, context });

// ❌
const app = new PIXI.application(width, height);

Finally, because of the way React Native currently works you must load in assets asynchronously.

// ✅
const texture = await PIXI.Texture.from(expoAsset);
const texture = await PIXI.Texture.from(require("../assets/monster.png"));
const texture = await PIXI.Texture.from("https://cdn.example.com/monster.png");

// ✅
const sprite = await PIXI.Sprite.from(texture);
const sprite = await PIXI.Sprite.from(expoAsset);
const sprite = await PIXI.Sprite.from(require("../assets/monster.png"));
const sprite = await PIXI.Sprite.from("https://cdn.example.com/monster.png");

Example

You can find plenty of examples in the example/ application. A minimal working example is:

import { GLView } from "expo-gl";
import { PIXI } from "@Bartozzz/expo-pixi";

export function App() {
  return (
    <Expo.GLView
      style={{ flex: 1 }}
      onContextCreate={async (context) => {
        const app = new PIXI.Application({ context });
        const sprite = PIXI.Sprite.from(require("../assets/monster.png"));

        app.stage.addChild(sprite);
      }}
    />
  );
}