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@node-3d/deps-gns

v0.1.2

Published

Binaries and headers for GameNetworkingSockets-dependent compilation

Downloads

489

Readme

GameNetworkingSockets binaries and headers

This is a part of Node3D project.

NPM Lint Test

npm install @node-3d/deps-gns

This dependency package distributes GameNetworkingSockets 1.6.0 binaries and headers through npm for Node.js addons.

  • Platforms: Windows x64/ARM64, Linux x64/ARM64, macOS x64/ARM64.
  • Library: GameNetworkingSockets shared transport library.

Source And Build Notes

This package builds from the upstream GameNetworkingSockets v1.6.0 source using CMake and vcpkg. The build provides the upstream shared target: GameNetworkingSockets.dll and its GameNetworkingSockets.lib import library on Windows, libGameNetworkingSockets.so on Linux, and libGameNetworkingSockets.dylib on macOS. GNS's _s target is its static library variant and is not shipped.

This exposes the custom-signalling and P2P/ICE configuration APIs without shipping a WebRTC ICE backend. Direct client/server UDP networking is unchanged. A consumer that wants NAT traversal must provide its own compatible ICE transport or use a future package build that explicitly enables Google WebRTC.

Each platform bin-* directory contains the GNS shared library and any OpenSSL or Protobuf shared-library dependencies it requires. Consumers link only GNS: GameNetworkingSockets.lib on Windows or the GNS .so/.dylib on Linux/macOS. The sibling dependency libraries are runtime implementation details; do not link them from an addon. Google WebRTC libraries are not included because USE_STEAMWEBRTC=OFF.

In binding.gyp, resolve include and bin exactly as other dependency packages do, add include to include_dirs, add bin to library_dirs, and link only the GNS import/shared library. Follow the same Linux/macOS rpath pattern used by @node-3d/image and @node-3d/glfw so the addon can find the dependency package's bin-* directory. On Windows, import this package before loading the addon so @node-3d/addon-tools adds that directory to PATH.

Windows ARM64 requires a narrow, guarded source patch because the pinned upstream release does not recognize MSVC's _M_ARM64 / _M_ARM64EC macros in its endianness detection. The build fails if that upstream source location changes, rather than silently applying a patch to a different release.

JS Interface

index.js exports the platform-specific bin and include paths through @node-3d/addon-tools.

#include <steam/steamnetworkingsockets.h>

Refer to GameNetworkingSockets and its public headers for the native API.

Legal notice

This software uses GameNetworkingSockets, which is legally used under the BSD 3-Clause license. A copy is included in the GAMENETWORKINGSOCKETS_BSD file.

The bundled OpenSSL and Protobuf dependency libraries are covered by the OPENSSL_LICENSE and PROTOBUF_LICENSE files, respectively.

The rest of this package is MIT licensed.

Windows, Linux, and macOS binaries are built with GitHub Actions.

Binary Origin

Release archives are built by this repository's public GitHub Actions workflows.

Attestations: https://github.com/node-3d/deps-gns/attestations

To verify a downloaded archive:

gh release download <tag> -R node-3d/deps-gns -p <platform>.gz
gh attestation verify <platform>.gz -R node-3d/deps-gns