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@nodemod/core

v1.0.5

Published

TypeScript-first NodeMod core library for Half-Life server development

Readme

@nodemod/core

TypeScript-first NodeMod core library for Half-Life server development.

Overview

NodeMod Core provides a comprehensive, type-safe API for Half-Life server development using TypeScript. It offers enhanced utilities, event handling, player management, and entity manipulation while maintaining full compatibility with the underlying NodeMod system.

This is the foundation that the admin system (@nodemod/admin) builds upon.

Features

Core Modules

  • Command System - Register and handle server commands
  • Menu System - Create interactive menus for players
  • Message System - Send various types of messages to clients
  • Resource Management - Handle server resources and downloads
  • Sound System - Play sounds and manage audio

Enhanced Modules

  • Player Management - Advanced player utilities and information
  • Entity System - Enhanced entity manipulation and wrapping
  • Event Handling - Comprehensive event system with type safety
  • Trace System - Ray tracing and collision detection

Native Modules

  • CVar System - Server variable management
  • File System - File operations and management

Utility Modules

  • General Utilities - Common helper functions and tools
  • Entity Debugging - Debug entity private data and offsets
  • Message Helpers - Chat, HUD, and communication utilities

Installation

npm install @nodemod/core

Basic Usage

import nodemodCore from '@nodemod/core';

// Send a message to all players
nodemodCore.util.messageAll('Hello from NodeMod Core!');

// Get all connected players
const players = nodemodCore.player.getAll();

// Create an entity
const entity = nodemodCore.entity.create('info_target');

// Register a command
nodemodCore.cmd.registerServer('my_command', (args) => {
    console.log('Command executed with args:', args);
});

// Wrap a CVAR for easy access
const myVar = nodemodCore.cvar.wrap('sv_cheats');
console.log(myVar.int); // Get as integer
myVar.set('1');         // Set value

Using with the Admin System

For server administration features, use @nodemod/admin which extends this core library:

import nodemodCore from '@nodemod/core';
import { BasePlugin, Plugin, PluginMetadata, ADMIN_KICK } from '@nodemod/admin';

class MyPlugin extends BasePlugin implements Plugin {
    readonly metadata: PluginMetadata = {
        name: 'My Plugin',
        version: '1.0.0',
        author: 'You'
    };

    constructor(pluginName: string) {
        super(pluginName);

        // Use core APIs
        const cvar = nodemodCore.cvar;

        // Use admin APIs (via BasePlugin)
        this.registerCommand('my_cmd', ADMIN_KICK, 'My command',
            (entity, args) => this.onCommand(entity, args));
    }
}

export default MyPlugin;

Event Handling

// Listen for player connections
nodemod.on('dllClientConnect', (entity) => {
    const name = entity.netname;
    console.log(`${name} connected`);
});

// Listen for player spawns
nodemod.on('dllPlayerSpawn', (entity) => {
    nodemodCore.util.sendChat(`Welcome ${entity.netname}!`, entity);
});

// Listen for chat messages
nodemod.on('dllClientCommand', (entity, text) => {
    if (text.startsWith('say ')) {
        const message = text.slice(4);
        console.log(`${entity.netname}: ${message}`);
    }
});

Documentation

License

MIT