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@noeldemartin/solid-utils-external

v0.1.1

Published

External @noeldemartin/solid-utils libraries bundle

Downloads

14

Readme

Solid Utils Externals

This folder includes the source for the @noeldemartin/solid-utils-external package. This library is not intended to be used by itself, rather it should be used through @noeldemartin/solid-utils. Keep reading if you want to learn why.

Bundling woes

Whilst building my latest application, I started using Vite after a long time developing exclusively with Webpack 4. On the one hand, this was great, because Vite is a lot faster and supports ESM natively. On the other hand, this introduced a new set of issues with some of my dependencies.

In particular, everything that has to do with Node built-ins doesn't work. So the solution is to use polyfills, which webpack 4 provided out of the box. But unfortunately, I haven't been able to make this work with Vite. As far as I can tell, the main culprit is readable-stream. But I'm not even sure why at this point.

After a lot of tinkering and many wasted hours, I decided that for now I will continue using webpack 4 for these problematic dependencies, and use modern tooling for everything else.

It works, but it comes at a cost. Normally, I would create 3 bundles:

  • .cjs.js (CommonJS) for Node environments.
  • .esm.js for ESM environments.
  • .umd.js for browser environments (like CDNs).

But given the aforementioned issues, the esm bundle is not working properly with Vite. So in this package, I'm only providing 2 bundles: cjs and umd (ESM environments will use the umd bundle). The main problem with doing this is that ESM environments won't be able to apply tree-shaking and other optimizations. But given that I'm already preselecting what to include in this library, I'm already doing a tree-shaking of sorts.

In any case, this is a long way of saying that I'm having a lot of headaches using some dependencies with modern tooling and I decided to maintain what worked before for them (Webpack). I may look into this again at some point in the future, but for now this should get the job done.