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@nolag/track

v1.2.0

Published

Vehicle/asset GPS tracking SDK for NoLag — real-time locations, geofencing

Readme

@nolag/track

GPS tracking SDK for NoLag — real-time locations, geofencing, and asset tracking.

How It Works with NoLag

NoLag is a real-time messaging platform that handles WebSocket connections, message routing, persistence, and scaling. This SDK wraps the low-level @nolag/js-sdk and gives you a purpose-built tracking API — publish locations, track assets in zones, and trigger geofence events — without managing topics or subscriptions yourself.

Getting Your Token

  1. Sign up at nolag.app
  2. Create a new project in the portal
  3. Choose the Track blueprint when creating an app — this pre-configures the topics (locations, _geofence) and settings your tracking app needs
  4. Go to the app's Tokens page and generate an actor token
  5. Use that token (or a token provider) to create the core NoLag client, then inject it into NoLagTrack

Each token identifies a unique asset or viewer (actor) in NoLag. The blueprint handles all the infrastructure setup — you just build your map UI.

Install

npm install @nolag/js-sdk @nolag/track

Quick Start

The app owns one core NoLag client; wrappers attach to it. Any number of wrapper SDKs (track, chat, dash, ...) can share the same connection as long as each uses its own app.

import { NoLag } from "@nolag/js-sdk";
import { NoLagTrack } from "@nolag/track";

// One client for the whole app. In a browser, use a token provider so the
// SDK can mint fresh short-lived client tokens from your backend.
const client = NoLag(async () => (await (await fetch("/api/nolag-token")).json()).token);
const track = new NoLagTrack({ client, assetName: "Truck #42" });

await client.connect();   // the app owns the connection
await track.ready();      // wrapper setup done (identity, presence, zones)

const zone = track.joinZone("downtown");

// Publish location updates
zone.sendLocation(
  { lat: 40.7128, lng: -74.006, speed: 35, heading: 90 },
  { driver: "Bob" }
);

// Track other assets in real-time
zone.on("locationUpdate", (update) => {
  moveMarker(update.assetId, update.point.lat, update.point.lng);
});

// See which assets are online across all zones
track.on("assetOnline", (asset) => {
  console.log(`${asset.assetId} came online`);
});

// Geofencing — subscribes to the location filters covering the fence area
zone.addGeofence({
  id: "warehouse",
  shape: "circle",
  center: { lat: 40.712, lng: -74.005 },
  radiusMeters: 200,
});

zone.on("geofenceTriggered", (event) => {
  console.log(`Asset ${event.assetId} ${event.type} ${event.geofenceId}`);
  // "Asset truck-42 enter warehouse"
});

// Teardown: the wrapper releases its handlers and topics; the app closes
// the socket (never the other way around).
track.detach();
client.disconnect();

Lifecycle

  • Construction = attach. The wrapper wires its handlers onto the injected client immediately. If the client is already connected, setup runs on the next microtask; otherwise it runs when the client's connect event fires.
  • ready() resolves once the first setup completed (identity, online lobby, configured zones). Auth failures surface via your own await client.connect(), not via ready().
  • Reconnects are automatic. The wrapper re-applies each zone's presence (persistent presence — the core does not restore it) and reconciles the online-asset list, emitting only real deltas.
  • detach() removes exactly this wrapper's handlers and topics and never touches the socket. It is terminal: construct a new instance to re-attach. Detach while the client is still connected so server-side unsubscribes go through. In frameworks, call it from your dispose hook (onUnmounted, HMR dispose).
  • One wrapper per (client, app). Sharing a client across wrappers of DIFFERENT apps is the intended pattern; two wrappers on the same app would collide on topics and presence (the SDK warns if you do this).

API Reference

NoLagTrack

Constructor

const track = new NoLagTrack(options: NoLagTrackOptions);

Options:

| Option | Type | Default | Description | |--------|------|---------|-------------| | client | NoLagSocket | required | The injected core NoLag client | | assetId | string | auto-generated | Unique asset identifier | | assetName | string | — | Display name for this asset | | metadata | Record<string, unknown> | — | Custom asset data | | appName | string | 'track' | NoLag app for topic prefixes | | zoneNames | string[] | — | Tracking zones (rooms) to auto-join on connect | | zones | Geofence[] | — | Client-side geofences to register on every joined zone | | maxLocationHistory | number | 500 | Max location points kept in memory | | debug | boolean | false | Enable debug logging |

Methods

| Method | Returns | Description | |--------|---------|-------------| | ready() | Promise<void> | Resolves when wrapper setup completed | | detach() | void | Release handlers and topics (terminal; never closes the socket) | | joinZone(name) | TrackingZone | Join a tracking zone | | leaveZone(name) | void | Leave a zone | | getZones() | TrackingZone[] | Get all joined zones | | getOnlineAssets() | TrackedAsset[] | Get all online assets |

Properties

| Property | Type | Description | |----------|------|-------------| | connected | boolean | Whether currently connected | | localAsset | TrackedAsset \| null | The local asset | | zones | Map<string, TrackingZone> | All joined zones |

Events

| Event | Payload | Description | |-------|---------|-------------| | connected | — | Connected to NoLag | | disconnected | reason | Disconnected | | reconnecting | — | Reconnect attempt started | | reconnected | — | Reconnected after disconnect | | error | Error | Connection or protocol error | | assetOnline | TrackedAsset | Asset came online | | assetOffline | TrackedAsset | Asset went offline |

TrackingZone

Methods

| Method | Returns | Description | |--------|---------|-------------| | sendLocation(point, metadata?) | LocationUpdate | Publish a location update | | getLocationHistory(assetId?) | LocationUpdate[] | Get cached locations | | getAssets() | TrackedAsset[] | Get assets in this zone | | getAsset(assetId) | TrackedAsset \| undefined | Get a specific asset | | addGeofence(geofence) | void | Register a client-side geofence (subscribes its cell filters) | | removeGeofence(id) | void | Remove a geofence by ID | | getGeofences() | Geofence[] | Get all registered geofences |

Events

| Event | Payload | Description | |-------|---------|-------------| | locationUpdate | LocationUpdate | Asset location changed | | assetJoined | TrackedAsset | Asset joined the zone | | assetLeft | TrackedAsset | Asset left the zone | | geofenceTriggered | GeofenceEvent | Asset entered/exited a geofence | | replayStart / replayEnd | — | Location replay |

Types

interface GeoPoint {
  lat: number;
  lng: number;
  altitude?: number;
  accuracy?: number;
  heading?: number;
  speed?: number;
}

interface LocationUpdate {
  id: string;
  assetId: string;
  point: GeoPoint;
  metadata?: Record<string, unknown>;
  timestamp: number;
  isReplay: boolean;
}

interface TrackedAsset {
  assetId: string;
  actorTokenId: string;
  assetName?: string;
  lastLocation?: GeoPoint;
  metadata?: Record<string, unknown>;
  joinedAt: number;
  isLocal: boolean;
}

interface GeofenceEvent {
  geofenceId: string;
  assetId: string;
  type: "enter" | "exit";
  point: GeoPoint;
  timestamp: number;
}

// Geofence can be circle or polygon
type Geofence = CircleGeofence | PolygonGeofence;

License

MIT