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@nomiedge/patterns

v0.1.1

Published

Reusable, composed UI patterns for Nomiedge Design Language — data table, empty state, page header, settings row, stat card, command palette. Composition only: no new primitives, no new tokens.

Readme

@nomiedge/patterns

Reusable, composed UI patterns for Nomiedge Design Language — the layer between a primitive (@nomiedge/ui) and a whole page (@nomiedge/templates): a data table, an empty state, a page header, a settings row, a stat card, a command palette.

Patterns

  • EmptyState — a centered, announced ("no results", "nothing here yet") placeholder.
  • PageHeader — title + description + trailing actions.
  • StatCard — a labeled numeric value with an optional trend.
  • SettingsRow — a label/description/control row for settings forms.
  • DataTable — a sortable table with a composed empty state.
  • CommandPalette — a ⌘K command palette; fully generic (you own the data/search, this owns the UI).

Composition, not invention

Every pattern here is built entirely from @nomiedge/ui/@nomiedge/icons (CommandPalette also uses cmdk, the same dialog primitive docs's search already used). If a pattern needs something the design system doesn't have yet, that's a gap in the primitives to report — not something to hand-roll inside a pattern.

Adding a pattern

New patterns should come from a real, observed duplication in shipped product code — not be invented ahead of need (command-palette here is the one pattern with that real provenance; the other five were built new, held to the same composition/a11y bar, during Milestone 57).

  1. Add src/<pattern-name>/<PatternName>.tsx + a colocated .test.tsx.
  2. Export it from src/index.ts.
  3. Register it in packages/registry/src/build/extract-patterns.ts's explicit file list — the CLI validates every pattern's dependencies against the real registry before scaffolding.