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@number10/phaserjsx

v4.5.1

Published

React-like JSX UI framework and component library for Phaser 4 games

Readme

@number10/phaserjsx

React-like JSX UI framework and component library for Phaser 4 games

A modern, type-safe framework for building game UIs in Phaser 4 using JSX components, hooks, and a powerful theme system.

npm version License: GPL v3

Compatibility

@number10/phaserjsx 4.x is built for Phaser 4 and has a phaser@^4.1.0 peer dependency. Phaser 3 projects should stay on the previous UI line:

npm install @number10/[email protected] phaser@^3

The 4.x line uses Phaser 4 render steps, filters, and WebGL behavior and is not intended to be a drop-in upgrade for Phaser 3 projects.

✨ Features

  • 🎨 React-like API - Familiar JSX syntax with hooks (useState, useEffect, useMemo, etc.)
  • 🎯 Type-Safe - Full TypeScript support with strict type checking
  • 🎨 Powerful Theme System - Global and component-level theming with runtime switching
  • 📦 Rich Component Library - Button, Text, Icon, Checkbox, ProgressBar, Badge, ListBox, BottomSheet, Toast, WheelPicker, and more
  • 🎭 Built-in Effects - 23+ animation effects (pulse, shake, fade, bounce, etc.)
  • 📱 Responsive Design - Flexible layout with multiple size value formats (px, %, vw/vh, fill, auto, calc)
  • 🔧 Custom Components - Easy to create and integrate custom components
  • 🎮 Phaser Integration - Seamless integration with Phaser 4 game objects and scenes
  • ✂️ Stencil Clipping - Native Phaser Container stencil clips with fast rounded rectangles and bitmap masks
  • 📊 SVG Support - Convert SVG to Phaser textures with caching
  • 🚀 Performance - Optimized VDOM reconciliation with smart dirty checking

Current Release

The current package line is @number10/[email protected], targeting Phaser 4.1+.

Recent public API additions include:

  • BottomSheet for portal-backed sheets with backdrop dismissal, drag-to-dismiss behavior, and configurable handle rendering.
  • NumberInput, ColorPicker, PalettePicker, and SegmentedControl for settings, editor, and form-style game UIs.
  • Toolbar, MenuButton, ListBox, WheelPicker, ActivityIndicator, ProgressView, Toast, and RatingBar for richer in-game controls and feedback surfaces.
  • Shared compact component size presets and stronger contrast defaults across presets and color modes.
  • Button ghost and danger variants, generated label/text content, nested Text/Icon theme slots, and themed size/variant maps.
  • Checkbox for form and settings UIs, including controlled/uncontrolled and tristate state.
  • ProgressBar for horizontal or vertical progress indicators with optional labels.
  • Badge and Tag for compact status, count, and label indicators.
  • Popover and ContextMenu for portal-based overlays with measured placement, viewport clamping, and open/close presence animations.
  • DebugPanel for lightweight runtime diagnostics in development and performance demos.
  • Tooltip support as an API-level interaction feature for pointer/hover-capable displays.
  • Removed lodash dependency — custom-component chunk size reduced by ~43% (490 kB).

📦 Installation

npm install @number10/phaserjsx phaser
# or
yarn add @number10/phaserjsx phaser
# or
pnpm add @number10/phaserjsx phaser

🚀 Quick Start

1. Configure TypeScript

{
  "compilerOptions": {
    "jsx": "react-jsx",
    "jsxImportSource": "@number10/phaserjsx"
  }
}

2. Create a Component

import { useState, View, Button, Text } from '@number10/phaserjsx'

function Counter() {
  const [count, setCount] = useState(0)

  return (
    <View direction="column" gap={20} padding={40} backgroundColor={0x222222}>
      <Text text={`Count: ${count}`} fontSize={32} color={0xffffff} />
      <Button onPress={() => setCount(count + 1)}>
        <Text text="Increment" fontSize={24} />
      </Button>
    </View>
  )
}

3. Mount in Phaser Scene

import * as Phaser from 'phaser'
import { mountJSX } from '@number10/phaserjsx'

class GameScene extends Phaser.Scene {
  create() {
    mountJSX(this, Counter, {
      width: this.scale.width,
      height: this.scale.height,
    })
  }
}

const config: Phaser.Types.Core.GameConfig = {
  type: Phaser.AUTO,
  width: 800,
  height: 600,
  scene: [GameScene],
}

new Phaser.Game(config)

✂️ Standalone Stencil Clip

The stencil clip extension can be used directly with native Phaser Containers, with or without PhaserJSX components:

import '@number10/phaserjsx/clip'

const panel = this.add.container(40, 40)

panel.setStencilClip({
  kind: 'roundRect',
  width: 220,
  height: 120,
  cornerRadius: 16,
})

Bitmap masks are also supported. They are evaluated as hard stencil masks using an alpha threshold:

panel.setStencilClip({
  kind: 'bitmap',
  texture: 'panel-mask',
  width: 220,
  height: 120,
  alphaThreshold: 0.5,
})

📖 Documentation

📖 Full Documentation

🎮 Live Examples on StackBlitz

See usage examples below for quick reference.

🎯 Examples

Form with State Management

import { useState, View, CharTextInput, Button, Text } from '@number10/phaserjsx'

function LoginForm() {
  const [username, setUsername] = useState('')
  const [password, setPassword] = useState('')

  const handleLogin = () => {
    console.log('Login:', username, password)
  }

  return (
    <View direction="column" gap={16} padding={32}>
      <CharTextInput
        value={username}
        onChange={setUsername}
        placeholder="Username"
        maxLength={20}
      />
      <CharTextInput
        value={password}
        onChange={setPassword}
        placeholder="Password"
        isPassword
        maxLength={20}
      />
      <Button onPress={handleLogin}>
        <Text text="Login" />
      </Button>
    </View>
  )
}

Themed Components

import { View, Button, Text } from '@number10/phaserjsx'
import type { Theme } from '@number10/phaserjsx'

const customTheme: Theme = {
  Button: {
    backgroundColor: 0x4caf50,
    cornerRadius: 8,
    padding: { x: 24, y: 12 },
    Text: {
      fontSize: 18,
      color: 0xffffff,
    },
  },
}

function ThemedButton() {
  return (
    <View theme={customTheme}>
      <Button onPress={() => console.log('Clicked')}>
        <Text text="Themed Button" />
      </Button>
    </View>
  )
}

Effects & Animations

import { Button, Text } from '@number10/phaserjsx'

function AnimatedButton() {
  return (
    <Button
      effect="pulse"
      effectConfig={{ intensity: 1.1, time: 800, repeat: -1, yoyo: true }}
      onPress={() => console.log('Pressed')}
    >
      <Text text="Pulse Button" />
    </Button>
  )
}

🔌 Icon Generator

Generate custom icon components from SVG files:

# Generate icon components
npx generate-icons

# Generate TypeScript types
npx generate-icon-types

Configuration in icon-generator.config.ts:

import type { IconGeneratorConfig } from '@number10/phaserjsx/scripts/icon-generator-config'

export default {
  inputDir: './src/assets/icons',
  outputFile: './src/custom-icons/generated-icons.tsx',
  typesFile: './src/custom-icons/icon-types.ts',
  componentName: 'CustomIcon',
  defaultSize: 24,
} satisfies IconGeneratorConfig

🎨 Vite Plugin

Automatic icon generation during development:

import { defineConfig } from 'vite'
import { phaserjsxIconsPlugin } from '@number10/phaserjsx/vite-plugin-icons'

export default defineConfig({
  plugins: [
    phaserjsxIconsPlugin({
      inputDir: './src/assets/icons',
      outputFile: './src/custom-icons/generated-icons.tsx',
    }),
  ],
})

🤝 Contributing

Contributions are welcome! Please visit the main repository for contribution guidelines.

📝 License

GPL-3.0-only. Commercial licensing available—contact Michael Rieck (Michael--) at [email protected].

🔗 Links