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@nurav/player-core

v0.0.3

Published

Headless HLS player engine — framework-agnostic playback core with HLS.js integration, quality management, token authentication, and fullscreen handling.

Readme

@nurav/player-core

A headless HLS video player engine that works with any JavaScript framework — or no framework at all.

This package handles video playback, quality switching, live streams, authentication, and fullscreen — all without any user interface. You can use it directly, or pair it with @nurav/player-ui (UI components) and @nurav/player-react (the complete React player).

# npm
npm install @nurav/player-core

# yarn
yarn add @nurav/player-core

# pnpm
pnpm add @nurav/player-core

# bun
bun add @nurav/player-core

Quick Start

The fastest way to get a video playing:

<video id="my-video" controls></video>

<script type="module">
  import { Player } from "@nurav/player-core";

  const video = document.getElementById("my-video");
  const player = new Player({
    video,
    src: "https://example.com/stream.m3u8",
  });
</script>

That's it. The video will load and start playing.


What Can You Do With This?

| Feature | Description | | --------------------- | -------------------------------------------------------- | | 🎬 Play / Pause | Control playback programmatically | | ⏪ Seek | Jump to any point in the video | | 🔊 Volume | Adjust volume, mute/unmute | | 🎯 Quality | Auto-select or manually pick video quality | | 🔴 Live Streams | Works with live HLS streams, DVR, and "go live" | | 🔐 Token Auth | Play protected streams that need authentication | | 🖥️ Fullscreen | Enter/exit fullscreen mode | | 📐 Video Fit | Toggle between "fit to screen" and "fill screen" | | ⏩ Playback Speed | Change speed (0.25x, 1x, 2x, etc.) | | 🎧 Events | Listen for play, pause, error, quality changes, and more |


Installation

# npm
npm install @nurav/player-core

# yarn
yarn add @nurav/player-core

# pnpm
pnpm add @nurav/player-core

# bun
bun add @nurav/player-core

No other packages are required. This works in any JavaScript project (React, Vue, Svelte, vanilla JS, etc.).


Creating a Player

import { Player } from "@nurav/player-core";

const video = document.querySelector("video")!;

const player = new Player({
  video, // Required: a <video> element
  src: "...", // Required: URL to your .m3u8 HLS stream
});

All Options

const player = new Player({
  video: HTMLVideoElement, // (required) The <video> element
  src: "https://.../stream.m3u8", // (required) HLS stream URL
  autoPlay: false, // Start playing automatically?
  startTime: 0, // Start at this time (seconds)
  keyboard: false, // Enable keyboard shortcuts
  tokenFetcher: undefined, // For protected streams (see below)

  // Live stream tuning
  live: {
    syncDuration: 5, // Seconds behind live edge to show "Go Live" (default: 5)
    lowLatency: false, // Enable low-latency HLS mode
  },

  // Security / anti-inspection
  security: {
    disableDevOptions: false, // Block DevTools, context menus, drag, hotkeys (default: false)
  },
});

Basic Usage Examples

Play / Pause

await player.play();
player.pause();
await player.togglePlay();

Seek (Jump to a Time)

// Go to 2 minutes and 30 seconds
player.seek(150);

// For live streams: jump to the latest moment
player.seekToLive();

Volume Control

// Set volume to 50%
player.setVolume(0.5);

// Mute / unmute
player.mute();
player.unmute();

Playback Speed

// Play at 2x speed
player.setPlaybackRate(2);

// Slow down to 0.5x
player.setPlaybackRate(0.5);

Quality

// Auto (let HLS.js decide based on network)
player.setQuality("auto");

// Pick a specific quality level by ID
player.setQuality(2);

Fullscreen

await player.enterFullscreen();
await player.exitFullscreen();
await player.toggleFullscreen();

Switch to a Different Video

player.setSource({
  src: "https://other-site.com/stream.m3u8",
  autoPlay: true,
});

Clean Up

player.destroy();

Reading Player State

You can get the current state at any time:

const state = player.getState();
console.log(state.currentTime); // Current position in seconds
console.log(state.isPlaying); // true/false
console.log(state.duration); // Total video length
console.log(state.isLive); // Is this a live stream?

Full State Object

{
  src: string,                      // Current source URL
  isReady: boolean,                 // Player is initialized
  isPlaying: boolean,               // Currently playing
  isMuted: boolean,                 // Audio muted?
  isFullscreen: boolean,            // Fullscreen mode?
  isBuffering: boolean,             // Currently loading/buffering
  isStretched: boolean,             // Video fill mode?
  currentTime: number,              // Current playback position (seconds)
  duration: number,                 // Total video duration (seconds)
  volume: number,                   // 0.0 to 1.0
  previousVolume: number,           // Volume before mute
  playbackRate: number,             // Current speed (1 = normal)
  selectedQuality: number | "auto", // "auto" or quality level ID
  activeQuality: number | null,     // Currently active quality level
  qualities: QualityLevel[],        // Available quality options
  buffered: BufferedRange[],        // Buffered time ranges
  bufferedEnd: number,              // How much is buffered (seconds)
  bufferedPercent: number,          // 0 to 100
  isLive: boolean,                  // Is this a live stream?
  isAtLiveEdge: boolean,            // Playing at the live edge
  liveLatency: number,              // Seconds behind live
  dvr: boolean,                     // Can seek back in live stream?
  seekableStart: number,            // Start of seekable range
  seekableEnd: number,              // End of seekable range (live edge)
  error: PlayerError | null,        // Last error, if any
  isDevtoolsDetected: boolean,      // true when DevTools are detected (security mode)
}

Listen for State Changes

// Subscribe to ALL changes
const unsub = player.subscribe((state) => {
  console.log("State changed:", state);
});

// Stop listening when you're done
unsub();

Events

You can listen to specific events:

// When playback starts
player.on("play", (state) => {
  console.log("Video is playing at", state.currentTime);
});

// When an error occurs
player.on("error", (error) => {
  console.error("Something went wrong:", error.message);
});

// When the video quality changes
player.on("qualitychange", (quality) => {
  console.log("Quality changed to", quality);
});

// Every time the playback position updates
player.on("timeupdate", (state) => {
  console.log("Current time:", state.currentTime);
});

// When the video ends
player.on("ended", (state) => {
  console.log("Video finished");
});

// When loading/buffering starts
player.on("waiting", (state) => {
  console.log("Buffering...");
});

// When loading finishes
player.on("playing", (state) => {
  console.log("Ready to play");
});

All Available Events

| Event | When Does It Fire? | Payload | | ------------------ | ------------------------------------------- | ---------------------- | | ready | Player is initialized and ready | PlayerState | | play | Playback started | PlayerState | | pause | Playback paused | PlayerState | | playing | Video is actually playing (after buffering) | PlayerState | | waiting | Video is buffering/waiting for data | PlayerState | | seeking | User or code started a seek | PlayerState | | seeked | Seek completed | PlayerState | | timeupdate | Current time changed (fires frequently) | PlayerState | | durationchange | Video duration changed | PlayerState | | volumechange | Volume or mute state changed | PlayerState | | fullscreenchange | Fullscreen toggled | boolean | | qualitychange | Video quality changed | QualityLevel or "auto" | | qualitieschange | Available qualities changed | QualityLevel[] | | livestatechange | Live stream metrics changed | LiveStateChange | | sourcechange | Source URL changed | string | | ended | Playback finished | PlayerState | | error | An error occurred | PlayerError | | destroy | Player was destroyed | void | | statechange | Any state changed | PlayerState |


Working with Protected Streams (Token Auth)

If your video requires authentication (for example, an Akamai tokenized stream), use a tokenFetcher:

import type { TokenFetcher } from "@nurav/player-core";

const tokenFetcher: TokenFetcher = async ({ src, signal }) => {
  // Call your API to get a signed URL
  const response = await fetch("/api/get-token", {
    method: "POST",
    body: JSON.stringify({ url: src }),
    signal,
  });
  const data = await response.json();

  // Return the signed URL
  return {
    url: data.signedUrl, // The new authenticated URL
    expiresIn: data.expiresIn, // (optional) Seconds until token expires
    headers: data.customHeaders, // (optional) Custom HTTP headers
  };
};

const player = new Player({
  video,
  src: "https://protected-site.com/stream.m3u8",
  tokenFetcher,
});

The player will:

  1. Call your tokenFetcher before loading the video
  2. Use the returned URL (and headers) to load the stream
  3. Automatically refresh the token before it expires (if you provide expiresIn)

Working with Live Streams

// Check if the current stream is live
const state = player.getState();
if (state.isLive) {
  console.log("This is a live stream");
  console.log("Latency:", state.liveLatency, "seconds behind live");
  console.log("At live edge?", state.isAtLiveEdge);
}

// Jump to the latest moment
player.seekToLive();

Live Edge Detection

The player tracks live edge position with latency-based hysteresis:

| Latency | Badge | Description | | ------- | ------- | --------------------------------- | | 0–2.5s | LIVE | Within half the sync threshold | | 2.5–5s | (grey) | No change — prevents ping-ponging | | 5s+ | Go Live | Behind the live edge, caught up? |

The badge also updates while paused via a 1-second polling interval, so pausing the video will correctly show "Go Live" once you fall behind.


TypeScript

All types are included. You can import them:

import type {
  Player,
  PlayerState,
  PlayerSnapshot,
  PlayerError,
  TokenFetcher,
  QualityLevel,
  PlayerControls,
  BufferedRange,
} from "@nurav/player-core";

Architecture (How It Works)

                     ┌──────────────┐
                     │  Your Code   │
                     └──────┬───────┘
                            │
               ┌────────────▼────────────┐
               │        Player           │
               │  (main public API)      │
               └──┬─────┬────┬─────┬─────┘
                  │     │    │     │
       ┌──────────┘  ┌──┘    └──┐  └──────────┐
       ▼             ▼          ▼             ▼
┌──────────┐ ┌────────────┐ ┌──────────┐ ┌──────────┐
│ HlsMgr   │ │ PlayerStore│ │ AuthMgr  │ │ LiveMgr  │
│ (hls.js, │ │ (state)    │ │ (tokens) │ │ (DVR,    │
│  quality)│ └────────────┘ └──────────┘ │  latency)│
└──────────┘                             └──────────┘
       │                                        │
       ▼                                        ▼
┌──────────────┐                       ┌──────────────┐
│ FullscreenMgr│                       │ NetworkMgr   │
│              │                       │ (online/off) │
└──────────────┘                       └──────────────┘

The player is composed of 8 specialized managers, each with a single responsibility:

| Manager | File | Responsibility | | --------------------- | ----------------------- | --------------------------------------------------------------------------- | | HlsManager | hls-manager.ts | hls.js init, error recovery, quality switching | | LiveManager | live-manager.ts | Live edge detection, DVR mode, pause polling | | ErrorManager | error-manager.ts | Centralized HTTP and stream error classification and recovery | | AuthManager | auth-manager.ts | Token fetch, refresh, header injection | | NetworkManager | network-manager.ts | Online/offline detection + auto-retry | | FullscreenManager | fullscreen-manager.ts | Fullscreen API across browsers | | KeyboardManager | keyboard-manager.ts | Keyboard shortcuts (Space, arrows, etc.) | | SecurityManager | security-manager.ts | Active protection traps, F12 hotkey shields, context menus, and auto-resume |

Key design principles:

  • Event-driven: The Player class extends EventEmitter. All state changes flow through patchState() which updates the PlayerStore and emits a statechange event.
  • Callback-based managers: Managers receive callbacks (e.g. onFatalError, onLevelUpdated) instead of accessing EventEmitter.emit() directly, making them independently testable.
  • No time-based live edge: Live edge detection uses actual latency (liveEdge - currentTime) with hysteresis, not timestamp snapshots or boolean flags.
  • Quality context: HlsManager owns all quality control — QualityManager has been removed.

License

MIT