@occultus/loot-api
v0.20.0
Published
Star Tenon runtime
Readme
Star Tenon Loot API
CustomLootServer
CustomLootServer 是一个用于管理实体和方块的自定义战利品表的类:
// 创建自定义战利品服务器实例
const lootServer = new CustomLootServer();CustomLoot
所有自定义战利品表必须添加到任意已经初始化了的
CustomLootServer实例中才能生效
CustomLoot类分为CustomBlockLoot和CustomEntityLoot,它们分别可以向原版的硬编码方块和实体添加自定义战利品表:
// 创建自定义战利品服务器实例
const lootServer = new CustomLootServer();
// 创建实体战利品表
const zombieLoot = new CustomEntityLoot("minecraft:zombie", "entity/custom_zombie");
const diamondOreLoot = new CustomBlockLoot("minecraft:diamond_ore", "blocks/custom_diamond_ore");
lootServer.addLoot(zombieLoot);
lootServer.addLoot([zombieLoot, diamondOreLoot]);loot 和 insertLoot
loot和insertLoot两个函数用于向世界中生成战利品:
// 示例1:向指定容器插入战利品(不指定工具类型)
const overworld: Dimension = world.getDimension("overworld");
const chestLocation: Vector3 = { x: 100, y: 64, z: 200 };
// 向位于 (100, 64, 200) 的容器中插入僵尸战利品
insertLoot(overworld, chestLocation, "entity/zombie");
// 示例2:向指定容器插入战利品(指定工具类型)
const furnaceLocation: Vector3 = { x: 150, y: 70, z: 250 };
// 向位于 (150, 70, 250) 的熔炉中插入钻石战利品,使用镐子作为工具
insertLoot(overworld, furnaceLocation, "blocks/diamond", LootToolType.PICKAXE);
// 示例1:在指定位置生成战利品(不指定工具类型)
const nether: Dimension = world.getDimension("nether");
const spawnLocation: Vector3 = { x: 50, y: 80, z: -30 };
// 在 (50, 80, -30) 位置生成猪灵战利品
loot(nether, spawnLocation, "entity/piglin");
// 示例2:在指定位置生成战利品(指定工具类型)
const theEnd: Dimension = world.getDimension("the_end");
const endCityLocation: Vector3 = { x: 0, y: 100, z: 0 };
// 在末地城位置生成末影箱战利品,使用剑作为工具
loot(theEnd, endCityLocation, "chests/end_city_treasure", LootToolType.SWORD);支持版本
本 API 支持任意可以运行 Script API v2.0.0+ 的游戏版本,包括:
- 1.21.90;
- 1.21.100;
- 1.21.110;
- 以及更多……
注意:本包理论上可以在部分更旧的版本上运作,但未经过严格的测试。
协议
本项目使用 MIT License 授权:
The MIT License (MIT)
Copyright © 2025 CTN Studios
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.