@octane-rgs/live
v1.0.7
Published
Live game SDK for Octane RGS — betting, rounds, settlement
Readme
@octane-rgs/live
SDK for live/dealer games on Octane RGS. Handles sessions, betting, round management, settlement, and queries.
Install
npm install @octane-rgs/liveQuick Start
import { OctaneLiveClient } from "@octane-rgs/live";
const rgs = new OctaneLiveClient({
baseUrl: "https://your-rgs.example.com",
apiKey: "your-api-key",
});
const { sessionToken, tableSessionId } = await rgs.launch({
externalPlayerId: "player-123",
tableSessionId: crypto.randomUUID(),
tableGameCode: "baccarat",
currency: "USD",
});
const { roundId } = await rgs.createRound({
tableSessionId,
bettingOpenAt: new Date().toISOString(),
bettingClosedAt: new Date(Date.now() + 30_000).toISOString(),
});
await rgs.placeBet({
sessionToken,
roundId,
bets: [{ betOption: "player", amount: 1000 }],
requestId: crypto.randomUUID(),
});
await rgs.settle({
roundId,
gameType: "baccarat",
multipliers: [
{ betOption: "player", multiplier: 2 },
{ betOption: "banker", multiplier: 0 },
],
});API
Sessions
| Method | Description |
|--------|-------------|
| launch(params, apiKey?) | Create a player session |
| operatorInfo(apiKey) | Get operator details and bet config |
| getBalance(sessionToken) | Get player balance from operator wallet |
| getPlayerSession(sessionToken) | Get session details |
| markStarted(sessionToken) | Mark session as started |
| realityCheck(sessionToken) | Session duration, total wagered, net position |
Table Sessions
| Method | Description |
|--------|-------------|
| upsertTable(params) | Create or update a table session |
| endTable(tableSessionId, endedAt) | End a table session |
| getTableSession(tableSessionId) | Get table session details |
| lobbies(publicOnly?) | List active table sessions |
| activeByGame(gameCode) | Find active table by game code |
| activeByAvatar(slug) | Find active table by avatar slug |
| activeByAvatarGame(avatarName, gameName) | Find active table by avatar + game |
| updateRoomStates(params) | Batch update room states (active/dormant) |
| cleanup(params) | Find and mark stale sessions as dead |
Rounds
| Method | Description |
|--------|-------------|
| createRound(params) | Create a new betting round with betting window |
| listRounds(tableSessionId, order?) | List rounds for a table session |
| findRound(params) | Find a round by ID or number |
| updateRoundOutcome(roundId, data) | Store game outcome data on a round |
Betting
Requests must be serialized per player per round.
placeBet,doubleBet, andundoBetread-then-write the player's action stack without server-side locking. Concurrent requests with differentrequestIdvalues will produce undefined financial outcomes (double refunds, misordered operations). Queue mutations client-side and await each response before sending the next request.
| Method | Description |
|--------|-------------|
| placeBet(params) | Place a bet on an open round |
| doubleBet(params) | Double existing bets on a round |
| undoBet(params) | Undo the last bet action |
| settle(params) | Settle a round with integer multipliers. Returns payouts: SettlementPayoutRow[] for status === "settled", with one row per (player, betOption). |
| voidRound(roundId) | Void a round and refund all bets |
Live Actions
Used by live games where each seated player makes independent decisions inside a single shared round (e.g. blackjack). The bet itself goes through placeBet; subsequent decisions go through liveAction. For double, RGS additionally runs the financial side through the same placePlayerDoubleBet path used by doubleBet, so retries with the same requestId are safe across both halves.
| Method | Description |
|--------|-------------|
| liveAction(params) | Record hit / stand / double on an open round. card is required for hit and double (the rank+suit the streamer drew, e.g. 5C). Idempotent on requestId. |
The result discriminates on status: recorded, duplicate, round_not_open, no_bet, already_finalised, card_mismatch, double_not_first, or missing_card. See the main RGS README's "Live Games with Per-Player Outcomes" section for the full settlement flow including the per-player resolver service.
Queries
| Method | Description |
|--------|-------------|
| roundWinners(roundId) | Get winners for a round |
| lastPayout(sessionToken) | Get last payout amount |
| betStatistics(roundId, sides) | Get bet distribution stats |
| playerHistory(sessionToken, limit?, offset?) | Get player bet/payout history |
| roundHistory(tableSessionId, limit?) | Get round history for a table |
Free Rounds
| Method | Description |
|--------|-------------|
| getFreeRounds(playerId, gameCode?) | Get active free round grant |
Self-Exclusion
| Method | Description |
|--------|-------------|
| excludePlayer(params) | Self-exclude a player for a duration |
| getExclusionStatus(externalPlayerId) | Check exclusion status |
