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@octane-xplat/sounds

v0.14.0

Published

Short UI sound effects for Octane xplat

Readme

@octane-xplat/sounds

pnpm add @octane-xplat/sounds

Short UI sound effects for Octane xplat apps — tap blips, confirmations, alerts — not long-form playback. iOS/Android decode and mix through @nativescript/audio-context (a Web Audio port); web pools cloned HTMLAudioElement voices.

import { createSoundBank } from '@octane-xplat/sounds'

const bank = createSoundBank({ maxVoices: 8 })
await bank.load('confirm', { uri: 'https://example.com/confirm.mp3' })
await bank.play('confirm', { volume: 0.8 })

load(name, source) prepares the clip before playback; native decodes it up front, while browsers may defer audio data until play. stop(name?) ends one voice or all. capabilities() reports supported, userGestureRequired (web autoplay policy can refuse the first play, which resolves false), and maxVoices — check it before relying on polyphony.

// Continue with the loaded bank above; play from a user action on web.
console.log(bank.capabilities().maxVoices)
const played = await bank.play('confirm')
if (!played) console.log('Playback was unavailable or blocked')
bank.stop('confirm')
bank.stop()
bank.dispose()

For queued music/podcast playback use @octane-xplat/audio; for tactile feedback use @octane-xplat/haptics.

Guide: Media services; per-target availability: platform notes.