npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@oh-just-another/curve-mesh

v0.57.1

Published

Loop-Blinn-style quadratic Bezier triangulation for resolution-independent WebGL2 curve rendering.

Readme

@oh-just-another/curve-mesh

L1 Loop-Blinn-style quadratic Bezier triangulation for resolution-independent WebGL2 curve rendering. Pure functions — no DOM, no Node API. No runtime dependencies.

Each curve segment becomes a triangle covering the convex hull of its control points; per-vertex (u, v, w) coordinates let a fragment shader decide which pixels fall inside the parabola, so curves stay crisp at any zoom without re-tessellation.

Install

pnpm add @oh-just-another/curve-mesh

Usage

import {
  quadraticToTriangle,
  cubicToTriangles,
  packCurveTriangles,
  type CurveTriangle,
} from "@oh-just-another/curve-mesh";

// One quadratic segment p0 → p2 with control p1 (null if colinear):
const tri = quadraticToTriangle({ x: 0, y: 0 }, { x: 50, y: 100 }, { x: 100, y: 0 });

// A cubic, subdivided into quadratic triangles:
const tris: readonly CurveTriangle[] = cubicToTriangles(
  { x: 0, y: 0 },
  { x: 30, y: 80 },
  { x: 70, y: 80 },
  { x: 100, y: 0 },
);

// Flatten into contiguous Float32Arrays for bufferData(STATIC_DRAW):
const { positions, uvs } = packCurveTriangles(tris);

The expected fragment-shader test is discard if (u*u - v) * w > 0.

Exports

| Name | Kind | Notes | | ---------------------------- | -------- | --------------------------------------------------------------------------------------- | | quadraticToTriangle | function | One quadratic Bezier → one CurveTriangle (or null for a degenerate/colinear curve). | | subdivideCubic | function | Cubic → array of (p0, p1, p2) quadratic triples via mid-point De Casteljau. | | cubicToTriangles | function | Cubic → triangle list (drops degenerate sub-quadratics). | | packCurveTriangles | function | Pack triangles into { positions, uvs } Float32Arrays for GPU upload. | | DEFAULT_CUBIC_SUBDIVISIONS | const | Default number of quadratic segments per cubic (8). | | Point, CurveTriangle | type | 2D point; one GPU-ready triangle (positions 6 floats, uvs 9 floats). |