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@oh-just-another/renderer-core

v0.57.1

Published

renderer-core package

Readme

@oh-just-another/renderer-core

L1 rendering abstraction. Defines a backend-agnostic drawing surface (RenderTarget), a registry of ElementRenderer functions, and renderScene — the top-level walker that turns a Scene into draw calls.

No DOM. Depends only on @oh-just-another/types, @oh-just-another/math, @oh-just-another/scene.

Concepts

  • RenderTarget — low-level draw surface (paths, style, transform, state stack, text, image, clear). Backends implement it; the contract maps 1:1 to Canvas2D so backends can render with native fidelity.
  • Element-renderer registryregisterElementRenderer(type, fn) registers a draw function for an element type. Each backend ships its own set; plugins register their own for custom types.
  • renderScene(scene, target, options?) — for each visible layer (bottom → top) and each element (z-order), applies the scene viewport transform, pushes the element's local TRS, invokes the registered renderer.

Usage

import { renderScene, registerElementRenderer } from "@oh-just-another/renderer-core";

// Backends register draw functions for element types they understand:
registerElementRenderer("rectangle", (element, target) => {
  target.beginPath();
  target.rect(0, 0, element.width, element.height);
  if (element.style.fill) {
    target.setFill(element.style.fill);
    target.fill();
  }
});

renderScene(scene, canvasTarget);

API

| Name | Purpose | | --------------------------------------------------------------------- | ----------------------------------------------------------------------------- | | RenderTarget | Backend-agnostic drawing surface (interface). | | LineCap, LineJoin, TextAlign, TextBaseline, FillRule | Style enums used by RenderTarget. | | ElementRenderer<S> | (element, target) => void. Draws in the element's local coordinate space. | | registerElementRenderer, getElementRenderer, hasElementRenderer | Registry CRUD. | | renderScene(scene, target, options?) | Top-level walker. options.skipClear, options.onUnknownElement. | | LAYER_ORDER, LayerName | Canonical layer names (background / main / overlay). |