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@omote/babylon

v0.3.3

Published

Babylon.js adapter for Omote AI character SDK

Readme

@omote/babylon

Babylon.js adapter for the Omote AI Character SDK.

Install

npm install @omote/babylon @omote/core @babylonjs/core @babylonjs/loaders

Quick Start

import { SceneLoader } from '@babylonjs/loaders';
import { OmoteAvatar } from '@omote/babylon';
import { MicLipSync } from '@omote/core';

// Load avatar
const result = await SceneLoader.ImportMeshAsync('', '/models/', 'avatar.glb', scene);

// Create avatar
const avatar = new OmoteAvatar({ target: result.meshes[0], scene });

// Wire a pipeline
const mic = new MicLipSync({ /* config */ });
avatar.connectFrameSource(mic);

// Update loop (or use autoUpdate: true in constructor)
scene.registerBeforeRender(() => {
  avatar.update(engine.getDeltaTime() / 1000, scene.activeCamera);
});

API

OmoteAvatar

Full-featured avatar class with CharacterController (compositor + gaze + life layer).

| Method | Description | |--------|-------------| | update(delta, camera, avatarRotationY?) | Call each frame (or use autoUpdate: true) | | connectFrameSource(source) | Wire any pipeline | | disconnectFrameSource() | Disconnect the current frame source | | setFrame(blendshapes) | Direct blendshape input | | setEmotion(emotion) | Set emotion (string preset or weights) | | setSpeaking(speaking) | Drive mouth animation intensity | | setState(state) | Set conversational state (idle, listening, thinking, speaking) | | setAudioEnergy(energy) | Set audio energy level (0-1, drives emphasis) | | setCamera(camera) | Set camera for gaze tracking (required with autoUpdate) | | reset() | Reset all state (smoothing, life layer, emotions) | | dispose() | Clean up resources |

Accessors: compositor, parts, hasMorphTargets, mappedBlendshapeCount

Voice Integration

connectVoice() combines speaker + listener + interruption handling:

import { OmoteAvatar } from '@omote/babylon';
import { createKokoroTTS } from '@omote/core';

const avatar = new OmoteAvatar({ target: rootMesh, scene });
await avatar.connectVoice({
  mode: 'local',
  tts: createKokoroTTS({ defaultVoice: 'af_heart' }),
  interruptionEnabled: true,
  onTranscript: async (text) => {
    const res = await fetch('/api/chat', { body: text });
    return await res.text();
  },
});

// Or use individual APIs:
await avatar.connectSpeaker(ttsBackend, { lam: createA2E() });
await avatar.speak("Hello!");

Listener (Speech Recognition)

import { OmoteAvatar } from '@omote/babylon';

const avatar = new OmoteAvatar({ target: rootMesh, scene });

// Connect listener (mic + VAD + ASR)
await avatar.connectListener();
avatar.onTranscript((result) => {
  console.log('Transcript:', result.text);
});
await avatar.startListening();

Auto Update

Use autoUpdate: true to skip manual update() calls:

const avatar = new OmoteAvatar({
  target: rootMesh,
  scene,
  autoUpdate: true,
});
avatar.setCamera(scene.activeCamera);

License

MIT