@oneshot101/rbxdev-mcp
v0.3.4
Published
MCP server for connecting AI tools (Claude, Cursor, etc.) to live Roblox game instances
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@oneshot101/rbxdev-mcp
MCP (Model Context Protocol) server that connects AI tools to live Roblox game instances. Lets Claude, Cursor, Windsurf, and other MCP-compatible AI assistants interact with your game in real-time.
Setup
Add this to your MCP configuration:
{
"mcpServers": {
"rbxdev-roblox": {
"command": "npx",
"args": ["-y", "@oneshot101/rbxdev-mcp"]
}
}
}Where to put this config:
| Tool | Config location |
|------|----------------|
| Claude Code | ~/.claude/mcp_config.json |
| Claude Desktop | Settings > MCP Servers |
| Cursor | .cursor/mcp.json in your project |
| Windsurf | Cascade > MCP > Add Server |
Requirements
- Node.js 18+
- A Roblox executor with WebSocket bridge support (e.g., Volt)
- The executor must be connected to a running Roblox game
Port configuration
The server connects to the executor bridge on port 21324 by default. If the rbxdev-ls VS Code extension is already running, the MCP server automatically connects as a proxy — no port conflicts.
To use a custom port:
{
"mcpServers": {
"rbxdev-roblox": {
"command": "npx",
"args": ["-y", "@oneshot101/rbxdev-mcp"],
"env": {
"RBXDEV_BRIDGE_PORT": "21325"
}
}
}
}Tools
| Tool | Description |
|------|-------------|
| get_bridge_status | Check if the bridge is running and connected |
| execute_code | Run Luau code in the game with full Roblox API access |
| get_game_tree | Browse the game hierarchy (services, instances, children) |
| get_properties | Read property values from any instance |
| set_property | Set properties on instances (supports Vector3, Color3, etc.) |
| get_children | List children of an instance |
| create_instance | Create new instances in the game |
| clone_instance | Clone existing instances |
| delete_instance | Remove instances from the game |
| reparent_instance | Move instances to a new parent |
| teleport_player | Teleport the local player to an instance |
| get_script_source | Decompile and read script source code |
| get_console_output | Read recent print/warn/error output |
| refresh_game_tree | Request a fresh snapshot of the game tree |
| get_remote_calls | View captured RemoteEvent/RemoteFunction calls |
| set_remote_spy_enabled | Toggle the Remote Spy |
Resources
The server also exposes MCP resources for passive reading:
rbxdev://bridge/status— Connection status as JSONrbxdev://game/tree— Full game tree as textrbxdev://console/logs— Recent console output
How it works
The MCP server communicates with a Roblox executor over a local WebSocket connection. When you ask your AI assistant to interact with the game, it calls the MCP tools which send commands to the executor running inside Roblox.
AI Assistant <--stdio--> MCP Server <--WebSocket--> Executor <---> Roblox GameIf the rbxdev-ls VS Code extension is already running (it owns the WebSocket server), the MCP server connects as a proxy client through the extension's bridge — both tools share the same executor connection with zero conflicts.
Part of rbxdev-ls
This MCP server is part of rbxdev-ls, a Roblox/Luau language server with type checking, completions, and live game integration.
License
MIT
