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@oneshot101/rbxdev-mcp

v0.3.4

Published

MCP server for connecting AI tools (Claude, Cursor, etc.) to live Roblox game instances

Readme

@oneshot101/rbxdev-mcp

MCP (Model Context Protocol) server that connects AI tools to live Roblox game instances. Lets Claude, Cursor, Windsurf, and other MCP-compatible AI assistants interact with your game in real-time.

Setup

Add this to your MCP configuration:

{
  "mcpServers": {
    "rbxdev-roblox": {
      "command": "npx",
      "args": ["-y", "@oneshot101/rbxdev-mcp"]
    }
  }
}

Where to put this config:

| Tool | Config location | |------|----------------| | Claude Code | ~/.claude/mcp_config.json | | Claude Desktop | Settings > MCP Servers | | Cursor | .cursor/mcp.json in your project | | Windsurf | Cascade > MCP > Add Server |

Requirements

  • Node.js 18+
  • A Roblox executor with WebSocket bridge support (e.g., Volt)
  • The executor must be connected to a running Roblox game

Port configuration

The server connects to the executor bridge on port 21324 by default. If the rbxdev-ls VS Code extension is already running, the MCP server automatically connects as a proxy — no port conflicts.

To use a custom port:

{
  "mcpServers": {
    "rbxdev-roblox": {
      "command": "npx",
      "args": ["-y", "@oneshot101/rbxdev-mcp"],
      "env": {
        "RBXDEV_BRIDGE_PORT": "21325"
      }
    }
  }
}

Tools

| Tool | Description | |------|-------------| | get_bridge_status | Check if the bridge is running and connected | | execute_code | Run Luau code in the game with full Roblox API access | | get_game_tree | Browse the game hierarchy (services, instances, children) | | get_properties | Read property values from any instance | | set_property | Set properties on instances (supports Vector3, Color3, etc.) | | get_children | List children of an instance | | create_instance | Create new instances in the game | | clone_instance | Clone existing instances | | delete_instance | Remove instances from the game | | reparent_instance | Move instances to a new parent | | teleport_player | Teleport the local player to an instance | | get_script_source | Decompile and read script source code | | get_console_output | Read recent print/warn/error output | | refresh_game_tree | Request a fresh snapshot of the game tree | | get_remote_calls | View captured RemoteEvent/RemoteFunction calls | | set_remote_spy_enabled | Toggle the Remote Spy |

Resources

The server also exposes MCP resources for passive reading:

  • rbxdev://bridge/status — Connection status as JSON
  • rbxdev://game/tree — Full game tree as text
  • rbxdev://console/logs — Recent console output

How it works

The MCP server communicates with a Roblox executor over a local WebSocket connection. When you ask your AI assistant to interact with the game, it calls the MCP tools which send commands to the executor running inside Roblox.

AI Assistant <--stdio--> MCP Server <--WebSocket--> Executor <---> Roblox Game

If the rbxdev-ls VS Code extension is already running (it owns the WebSocket server), the MCP server connects as a proxy client through the extension's bridge — both tools share the same executor connection with zero conflicts.

Part of rbxdev-ls

This MCP server is part of rbxdev-ls, a Roblox/Luau language server with type checking, completions, and live game integration.

License

MIT