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@onirenaud/swiftshader-vulkan

v0.1.0

Published

SwiftShader's Vulkan driver, the CPU implementation Chrome bundles, as a Vulkan ICD for Linux (x64 and arm64): point VK_DRIVER_FILES at it to run Dawn, WebGPU or any Vulkan program without a GPU and get Chrome's output. Installs everywhere; icdPath() is n

Readme

@onirenaud/swiftshader-vulkan

SwiftShader's Vulkan driver, the CPU implementation Chrome uses for WebGPU on machines without a GPU, packaged as a Vulkan ICD for Linux. Dawn-based tools such as the webgpu package render exactly what Chrome renders there, which is what the three.js screenshot baselines are made of.

npm install @onirenaud/swiftshader-vulkan
import { vulkanEnvironment } from '@onirenaud/swiftshader-vulkan';
import { create } from 'webgpu';

Object.assign( process.env, vulkanEnvironment() ); // VK_DRIVER_FILES / VK_ICD_FILENAMES, before the first Vulkan call
const gpu = create( [ 'backend=vulkan' ] );
const adapter = await gpu.requestAdapter(); // SwiftShader Device (Subzero)

The Vulkan loader must be installed (libvulkan1 on Debian/Ubuntu; the GitHub runners have it through mesa-vulkan-drivers). Any Vulkan program can use the driver from a shell:

export VK_DRIVER_FILES="$(node -p "require.resolve('@onirenaud/swiftshader-vulkan/package.json').replace('package.json', 'linux-x64/vk_swiftshader_icd.json')")"

What is in it

| Platform | Origin | |---|---| | linux-x64 | libvk_swiftshader.so and its ICD from Chrome for Testing 152.0.7977.54, unmodified. Chrome builds SwiftShader with Chromium's toolchain; a build of the same revision from source renders a few pixels differently, so the binary Chrome ships is the one that matches browser output. | | linux-arm64 | Built from SwiftShader revision 5b0479bd2d15 (the one Chrome 152 pins) with the LLVM Reactor backend, since Chrome has no Linux arm64 build. Close to Chrome's output but not pixel-identical. |

package.json records the Chrome version and SwiftShader revision under swiftshader. Builds and packaging come from swiftshader.yml.

SwiftShader is Copyright 2016 The SwiftShader Authors, Apache License 2.0 (see LICENSE).