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@open-slot-ui/core

v0.8.3

Published

Headless, zero-dependency core for open-ui — signals, control state-machines, theme tokens, layout, façade, event bus and introspection for slot-game UIs.

Downloads

4,362

Readme

@open-slot-ui/core

The headless core of open-ui — a biased, themeable UI library for slot games. This package is the M + C: all state, logic, layout and theming, with zero runtime dependencies. It renders nothing on its own; pair it with a view binding such as @open-slot-ui/pixi.

pnpm add @open-slot-ui/core

What's inside

  • Signal — a tiny observable value (the reactive primitive everything is built on).
  • Control state-machines — every button/toggle/value is an FSM; interactability is derived from state, never a stored boolean.
  • OpenUI façade — the narrow, typed surface a host talks to (ui.spin.busy(), ui.balance.set(…), ui.bus.on(…), ui.setLocale(…)).
  • Theme tokens — semantic design tokens with safe fallbacks (default, midnight, neon, light). A bad token degrades, never throws.
  • Layout — anchor + offset + scale (+ rotation) resolved against a reference resolution, with per-device responsive overrides.
  • UISpec — one typed, string-literal config object validated without ever throwing (a bad value is reported and ignored — see the never-reject boundary in the Charter).
  • Introspectionwindow.__OPENUI__ reports every control's state, interactability and bounds, so end-to-end tests never read a pixel.

Usage

You normally don't construct core directly — a renderer like @open-slot-ui/pixi builds it from your UISpec via mountHud. Reach for @open-slot-ui/core directly when you're writing your own renderer (DOM, Canvas, another engine) against the same headless model.

import { OpenUI, defaultTheme } from '@open-slot-ui/core';

See the main README and the Charter for the full doctrine.

License

MIT © schmooky and the open-ui contributors.