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@ovistek/bvx.ts

v1.7.2

Published

Generic & Renderer Agnostic BitVoxel Engine Implementation in TypeScript

Downloads

333

Readme

Twitter: @OvisTek Codacy Badge Coverage Badge install size NPM License

Generic & Renderer Agnostic BitVoxel Engine Implementation in TypeScript


BitVoxel Engine detaches Voxel meta-data and Rendering state data into abstracted layers. This allows rendering smaller voxels with inherited meta-data without subdividing the Voxel layer.

About

  • Voxel Meta-Data Layer requires 0, 8, 16 or 32 bit per Voxel
  • BitVoxel State Layer requires 1 bit per BitVoxel
  • Written in TypeScript with no external dependencies
  • Designed for Robustness & Performance with 100% unit tested code
  • Documented Code & API
  • Permissive MIT License

Installation

  • Install using npm
npm install @ovistek/bvx.ts

Quick Setup

import { MortonKey, VoxelChunk, VoxelWorld } from '@ovistek/bvx.ts';

// create a new world instance to manage our Voxels
const world:VoxelWorld = new VoxelWorld();

// create a new VoxelChunk at world position (x=1,y=1,z=1)
const chunk:VoxelChunk = new VoxelChunk(MortonKey.from(1,1,1));

// insert the chunk into the world
world.insert(chunk);

// return a previously inserted VoxelChunk instance from position (x=1,y=1,z=1)
const prevChunk:VoxelChunk | null = world.get(MortonKey.from(1,1,1));

if (prevChunk !== null) {
  // do something with VoxelChunk
}