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@paged-media/idml-viewer

v0.49.0

Published

Standalone IDML viewer for the browser — camera, pages, input and events over the @paged-media/sdk WebGPU ViewerSession.

Readme

@paged-media/idml-viewer

Standalone IDML viewer for the browser — camera, pages, input lanes and events over the @paged-media/sdk WebGPU ViewerSession. Rendering is WebGPU-only (the session rejects without navigator.gpu).

import { createViewer, createSessionFromBundledWasm } from "@paged-media/idml-viewer";

const viewer = await createViewer({
  canvas: document.querySelector("canvas")!,
  session: createSessionFromBundledWasm, // wasm ships inside this package
});

viewer.on("pageChanged", ({ page }) => console.log("page", page + 1));
await viewer.load("/files/brochure.idml"); // URL | ArrayBuffer | Uint8Array | Blob

Surface

  • Loadload(source), repeatable; failures throw a ViewerError with code: "PARSE_ERROR" | "UNSUPPORTED" | "GPU_UNAVAILABLE" and the engine's structured diagnostics attached.
  • Camerazoom, setZoom(z, { anchor }), zoomIn/zoomOut, fit("page" | "width"), minZoom/maxZoom, scroll, scrollTo, scrollBy. Zooming about an anchor keeps the document point under it fixed.
  • PagespageCount, currentPage, goToPage(n), layoutMode("single" | "continuous"), renderPageThumbnail(n, { width }) (RGBA8 readback).
  • Eventson("loaded" | "pageChanged" | "zoomChanged" | "scrollChanged" | "error", cb) → unsubscribe function.
  • Input — wheel/pinch zoom-to-cursor, drag-pan, double-click zoom, keyboard (+/-/0, arrows, PgUp/PgDn, Home/End); each lane disableable via input: {...}.
  • Teardowndispose() detaches all listeners and frees the wasm session.

Fonts: register faces on the session before load (session.register_font(family, style, bytes)) — same contract as paged-inspect --font-family.

Embedding your own session

createViewer takes any object satisfying ViewerSessionLike (the typed contract of the wasm session), so you can init the wasm yourself — e.g. from a custom URL or a worker — and hand it in. Tests do exactly this with a fake.

License

MPL-2.0 OR LicenseRef-PMEL — see the repository LICENSE.md.