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@painda/gaming

v0.1.2

Published

The Delta Engine for state-syncing in PaindaProtocol

Downloads

288

Readme

@painda/gaming

The Delta Engine — state synchronization with binary diffs for real-time games and collaborative apps.

Part of the PaindaProtocol ecosystem.

Installation

npm install @painda/gaming @painda/core

Quick Start

import { StateManager } from '@painda/gaming';

const state = new StateManager({
  players: {
    p1: { x: 10, y: 0, hp: 100 },
  },
});

// Update state
state.update(s => {
  s.players.p1.hp = 90;
  s.players.p1.x = 15;
});

// Get minimal delta (only changed fields)
const delta = state.getDelta();
// → { players: { p1: { hp: 90, x: 15 } } }
// 100x smaller than sending the full state!

// Broadcast delta to all clients
server.broadcast({ type: 'delta', payload: delta });

API

diff(prev, next)

Returns only the changed fields between two objects.

patch(target, delta)

Applies a delta to an existing object (mutates in place).

StateManager

High-level wrapper that tracks state and produces diffs.

  • update(fn) — mutate state via callback
  • getDelta() — get diff since last call
  • getState() — get current full state

With PP Typed Rooms

import { PPServer } from '@painda/core';

interface GameState {
  phase: string;
  score: Record<string, number>;
}

const room = server.room<GameState>('lobby', {
  phase: 'waiting',
  score: {},
});

// Delta auto-broadcast at 60 FPS
room.update(s => { s.score['player1'] = 10; });

License

MIT