@panelwave/player
v1.3.0
Published
Open-source Angular library for PanelWave interactive graphic novels
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@panelwave/player
The open-source Angular player for interactive graphic novels. It renders
PanelWave manifests (panelwave.json): branching panel
graphs, layered artwork, comic speech balloons, hotspots, video panels, audio,
story variables, multilingual text and paywalls, all in one component.
Live demo · Documentation · Format spec · Source
What it does
A PanelWave story is a directed graph of panels. Each chapter has an entry panel and edges between panels. Edges can carry a transition and a JSON Logic condition, so readers' choices and story variables decide where the story goes. The player takes that manifest and turns it into a complete reading experience:
- Graph navigation: branching and conditional paths, back/forward history, resume from the last position, per-edge transitions.
- Two view modes: classic one-panel-at-a-time reading, or an infinite canvas where panels sit on a 2D stage and the camera pans and zooms between them.
- Layered panels: image, video, text, audio and plugin layers, with
responsive image variants (
w640–w2560) and smart preloading. - Speech balloons: an SVG lettering engine with 9 balloon types (normal, thought, shout, whisper, connector, …). Tails, style presets and per-character overrides are all configurable.
- Hotspots: clickable areas that navigate, set variables, open extras or modals, or talk to plugins. They're keyboard-accessible and tracked.
- Variables and variants: five scopes (global, chapter, page, session, persistent). Panel variants swap content based on variables, e.g. an age-appropriate version.
- Audio and video: a WebAudio mixer (ambient, music, voice-over, SFX) and sequenced video panels.
- Localization: switch languages at runtime with fallback chains, per-locale assets and RTL support. The UI ships in English and German.
- Monetization hooks: paywall rules from the manifest (subscription, purchase, age gates), evaluated against what the reader owns. Your app handles checkout; the player never talks to a payment provider itself.
- Accessibility: full keyboard control, screen-reader announcements,
prefers-reduced-motion, content warnings, and no serious axe violations. - Reader toolbar: table of contents, thumbnails, autoplay, settings, share, like and bookmark.
Stories are authored in the PanelWave CMS or written by hand against the
open JSON Schema. The player supports
manifests up to format 1.7 (video panels, edge-transition inheritance,
typography style presets, the infinite canvas, paywall rules unlocked by any
of several products, each Buy option named and priced from paywall.products; 1.5's asset folders and localization blocks are
authoring metadata the player doesn't need).
Installation
npm install @panelwave/player @ngx-translate/corePeer dependencies: @angular/core and @angular/common ^20, ^21 or ^22,
@ngx-translate/core ^17 or ^18, rxjs ^7.8.
Angular compatibility. The package is compiled with Angular 20 in partial
(linker) mode, so newer Angular versions link it at build time. Every CI run
installs the packed library into a fresh ng new app on Angular 20, 21 and
22 with ngx-translate 18, and on Angular 20 and 22 with ngx-translate 17
(strict peer resolution, production build, headless render of a sample
manifest); the player works with zone.js and zoneless change detection (the
default for new Angular 21+ apps).
Setup
1. Providers. The player loads manifests over HTTP and uses ngx-translate for its UI strings:
// app.config.ts
import { ApplicationConfig, inject } from '@angular/core';
import { HttpClient, provideHttpClient } from '@angular/common/http';
import { TranslateLoader, TranslationObject, provideTranslateService } from '@ngx-translate/core';
import { Observable } from 'rxjs';
class PlayerTranslateLoader implements TranslateLoader {
private readonly http = inject(HttpClient);
getTranslation(lang: string): Observable<TranslationObject> {
return this.http.get<TranslationObject>(`./assets/i18n/${lang}.json`);
}
}
export const appConfig: ApplicationConfig = {
providers: [
provideHttpClient(),
provideTranslateService({
loader: { provide: TranslateLoader, useClass: PlayerTranslateLoader },
}),
],
};This works with ngx-translate 17 and 18. (TranslateModule.forRoot() still
works on 17 but no longer exists in 18.) Pass the loader as an explicit
provider as shown: on 18, provideTranslateLoader(PlayerTranslateLoader)
fails in production builds for a plain (non-@Injectable) class, because
18 tells classes from factory functions by their source text, and the
minified class no longer looks like one ("Class constructor … cannot be
invoked without 'new'").
2. Assets and fonts. Copy the player's UI translations into your app, and include the balloon lettering fonts:
// angular.json → projects.<app>.architect.build.options
"assets": [
{ "glob": "*.json", "input": "node_modules/@panelwave/player/src/assets/i18n", "output": "assets/i18n" }
],
"styles": [
"node_modules/@panelwave/player/src/assets/fonts/balloon/balloon-fonts.css",
"src/styles.css"
]The bundled fonts are open-licensed (SIL OFL 1.1: Bangers, Comic Neue,
Caveat, Anton and 10 more). The commercial Blambot font Ames Pro is not
included. If your works use it, license it from blambot.com
and add your own @font-face. Otherwise balloons fall back to Comic Neue.
The player depends on json-logic-js, a CommonJS module. To silence the
build warning about it, add "allowedCommonJsDependencies": ["json-logic-js"]
to the same build options.
Usage
import { Component } from '@angular/core';
import { PlayerShellComponent, type PlayerPanelChangeEvent } from '@panelwave/player';
@Component({
selector: 'app-reader',
imports: [PlayerShellComponent],
template: `
<pw-player-shell
manifestUrl="/stories/my-story/panelwave.json"
locale="en-US"
[showToolbar]="true"
(panelChange)="onPanel($event)"
(error)="onError($event)" />
`,
styles: `:host { display: block; height: 100dvh; }`,
})
export class ReaderComponent {
onPanel(e: PlayerPanelChangeEvent) {
console.log(`panel ${e.panelId} in chapter ${e.chapter.id} (came from ${e.previousPanelId ?? 'start'})`);
}
onError(err: Error) { console.error(err); }
}You can also pass a manifest object instead of a URL: [manifest]="manifest"
(type PanelWaveManifest).
Inputs
| Input | Type | Default | Description |
|---|---|---|---|
| manifestUrl | string | | Load the manifest from a URL |
| manifest | PanelWaveManifest | | Or pass the manifest object directly |
| locale | LocaleCode | 'en-US' | Initial locale (BCP-47) |
| initialChapterId / initialPanelId | string | | Start at a specific position (otherwise: bookmark, then chapter entry) |
| initialVariables | Record<string, unknown> | | Seed story variables once at start. May set readOnly variables, e.g. a verified user.age from your account system |
| showToolbar | boolean | false | Show the reader toolbar |
| autoplay | boolean | false | Start auto-advancing; the reader's toolbar toggle takes over afterwards |
| secondsPerPanel | number | 5 | Autoplay interval |
| reducedMotion | boolean | false | Force reduced motion (the OS setting and the reader's preference also apply) |
| viewModeOverride | 'auto' \| 'panel' \| 'canvas' | 'auto' | Force panel or infinite-canvas view |
| entitlementSnapshot | EntitlementSnapshot | anonymous | What the reader owns; turns the manifest's paywall.rules on |
| entitlementEndpoint / readerToken | string | | Let the player fetch the snapshot itself ({workId} is substituted) |
Inputs may change after init: a new manifest / manifestUrl reloads the
work (position, non-persistent variables, open overlays and autoplay reset),
a new entitlementSnapshot re-evaluates the gates, and locale,
viewModeOverride, showToolbar, reducedMotion, secondsPerPanel and
autoplay apply live.
Outputs
| Output | Payload | Fires when |
|---|---|---|
| ready | void | The manifest is loaded and the player is ready |
| panelChange | PlayerPanelChangeEvent: { panel, chapter, panelId, previousPanelId? } | The reader moves to a new panel. panelId is the panel's key in chapter.panels (read the id from here: panel.id is optional in the format and usually absent); previousPanelId is the panel before it, unset for the first panel after a (re)load |
| chapterChange | Chapter | A chapter boundary is crossed |
| variableChange | { key, value } | A story variable changes |
| localeChange | LocaleCode | The language is switched |
| navigationAttempt | { direction, target? } | Any navigation attempt, allowed or not |
| cameraChange | CameraState | The canvas-view camera moves |
| paywallAction | { action, gate, productId? } | The reader clicks Buy (purchase), Subscribe (subscribe), Sign in (login) or Maybe later (dismiss) on a paywall; productId is the chosen product id or tier |
| ageVerified | AgeVerificationResult | The reader answers an age gate |
| likeChange / bookmarkChange | { workId, … } | Like or bookmark toggled (also stored locally) |
| error | Error | A loading or runtime error happens |
Paywalls
Declare rules in the manifest's paywall block. Then tell the player what the
reader owns, and handle checkout yourself:
<pw-player-shell
[manifestUrl]="url"
[entitlementSnapshot]="{ subscriptionTier: null, purchasedProductIds: ['chapter-2'], ageVerified: false }"
(paywallAction)="onPaywall($event)" />Readers without access see the free preview and a paywall overlay, and navigation stops at the gate. Works without paywall rules aren't affected.
- Scopes:
workrules gate everything after their free preview;chapterrules gate only the chapter named byrefId, with the preview counted within that chapter;panelrules gate exactly their panels;extrasrules lock an extras block, never panels. - Age:
ageGate/minimumAgeis checked on top of the rule's entitlement. The reader answers the age gate first, then gets the paywall if the purchase or subscription is still missing. Age requirements combine across every rule that applies to a panel, so a chapter preview or a free panel rule never skips a work-wide age gate. - Buy / Subscribe: the overlay offers a Buy option per product of a
purchase rule and a Subscribe option per tier of a subscription rule (name,
description and price from the rule), next to Sign in and Maybe later.
paywallActionemits{ action: 'purchase' | 'subscribe' | 'login' | 'dismiss', gate, productId? }; the options are also ongate.options. - After checkout: call
refreshEntitlements(snapshot)on the shell or pass a newentitlementSnapshot; the overlay closes once the reader is through. Story keys and swipes do nothing while the paywall or the age gate is open. - Custom
entitlementAdapter: it decides navigation, not rendering. A panel the adapter refuses still renders (on the initial load the paywall opens over it), so don't rely on an adapter to hide content: strip it on the server ("x-locked": true) or pass anentitlementSnapshot.
Going further
The package also exports the services and building blocks behind the shell:
PlayerStateService (observable reading state), VariableStoreService,
FlowEngineService, TranslationService, PluginHostService (message bus
for sandboxed plugin layers), the ComicBalloon renderer with
mergeBalloonConfig, and all manifest types. See the
documentation for the full API.
Browser support
Chrome / Edge 120+, Firefox 120+, Safari 17+ (desktop and iOS), Android Chrome 120+.
Related packages
@panelwave/types: TypeScript types for PanelWave manifests@panelwave/cli: validate, bundle, diff and upgrade manifests- PanelWave format: the open JSON Schema (CC BY 4.0)
License
MIT. The bundled
balloon fonts are under SIL OFL 1.1 (see src/assets/fonts/balloon/LICENSES.md),
and the UI icons are from Lucide (ISC).
