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@paradoxlab/spriter

v0.2.0

Published

A TypeScript API and CLI tool for converting `.spr` to sprithesheet PNG and JSON metadata.

Downloads

64

Readme

@paradoxlab/spriter

npm license

Build tool that converts a parsed .spr file into a packed 4096×4096 spritesheet PNG plus a JSON positions map. Uses sharp for image composition. Also ships a spriter CLI.

Installation

npm install @paradoxlab/spriter
# sharp is a required dependency - native bindings are compiled on install

How to Use

Programmatic API

import { readFileSync, writeFileSync } from 'node:fs'
import { Spr } from '@paradoxlab/spr'
import { Spriter } from '@paradoxlab/spriter'

const sprFile = Spr().load(readFileSync('772.spr'))

const { png, positions, width, height } = await Spriter({ spr: sprFile }).build()

// png: Buffer — write directly to disk
writeFileSync('spritesheet.png', png)

// positions: Record<spriteId, { x, y }> — for GPU atlas lookups
writeFileSync('positions.json', JSON.stringify(positions, null, 2))

// Sheet dimensions are always 4096×4096
console.log(width, height) // 4096 4096

CLI

# Generate spritesheet.png and positions.json
npx spriter generate \
  --spr 772.spr \
  --version 772 \
  --out ./output

# The command creates:
#   ./output/spritesheet.png
#   ./output/positions.json

npx spriter --help

API

Spriter(input: SpiterInput)

type SpriterInput = {
  spr: SprFile  // from @paradoxlab/spr
}

Returns { build }.

.build(): Promise<SpritesheetOutput>

Decode all sprites and compose them into a packed atlas.

type SpritesheetOutput = {
  png: Buffer                            // PNG-encoded spritesheet
  positions: Record<number, { x: number; y: number }> // sprite ID → top-left pixel
  width: 4096
  height: 4096
}

Sprites are laid out left-to-right, top-to-bottom, 32 pixels per cell. The 4096×4096 canvas fits 128×128 = 16,384 sprites.

Format Notes

  • Sprite IDs in positions match the IDs from SprFile.get() — 1-indexed.
  • Empty sprites (null offset in the .spr offset table) are still allocated a cell in the atlas; their pixels are all-transparent.
  • sharp is used for maximum compositing performance and libvips-backed PNG encoding. If the native bindings fail to build, check the sharp installation guide.

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